Playbooks

Breakdown

Orbit Whip Flood aligns from Shotgun Tight Open with 11 personnel and uses pre-snap orbit motion out of the backfield to help identify man versus zone before the snap. The concept floods the right side of the field with three levels: a deep corner route climbing vertically, an out route sitting at the intermediate level, and a whip route working underneath from the slot, while the backside receiver runs a comeback breaking back to the quarterback. This is a classic Cover 3 beater built to overload one side of the field, and the primary read progresses from the deep corner route to the intermediate out, settling on the underneath whip against a hard flat squeeze.

Defensive Reads

Pre-snap, identify the deep safety alignment, if there is only one deep safety shaded to the flood side the corner route will be tightly contested so lean on the out or whip. Watch the cornerback over the flood receivers, if he sinks deep with the corner route the intermediate out sits wide open in the vacated zone. Check linebacker depth after the orbit motion, shallow linebackers who crash toward the motion man open up the underneath whip route immediately. This concept struggles against Cover 2 or Cover 4 shells with two deep safeties capping the vertical shot, so be ready to check down to the whip or comeback instead of forcing the corner throw. Beware of user linebackers sitting in the flood side hook zone or lurking the flat, since they can jump both the out and whip routes if the quarterback stares down the flood too long.

Usage Tips

Use the orbit motion pre-snap to bait linebackers and safeties into showing man or zone before the ball is snapped, this is your first key to picking the right side of the flood. Attack this concept on early downs or second and medium when defenses are more likely to sit in zone shells like Cover 3 or Cover 4. If you see a single high safety cheating toward the flood side, hot route the backside comeback into a deep dig or post to punish the vacated middle of the field. Pair this play with Orbit Z Spot or Orbit Mesh Rail in the same set so defenders keying on the orbit motion cannot jump the flood concept on tendency alone. Against aggressive user blitzers, get the ball out quickly to the whip route since it clears underneath fastest and beats late-arriving pressure.

Other Plays in Tight Open