Playbooks

Breakdown

Mtn Curls Outnup is a motion-boosted pass concept out of Shotgun Tight Open 11 personnel that combines curl routes with an out-and-up double move to attack both man and zone shells. The receiver motion helps identify man versus zone before the snap, while the outside out-and-up route is designed to bait aggressive corners jumping the curl or flat route underneath. The primary read progression starts with the out-and-up receiver against man coverage, then works to the curls sitting down against zone drops, with a checkdown available if both are covered.

Defensive Reads

Watch the cornerback over the out-and-up receiver at the snap, if he sits low and squats on the curl break that is your signal to push the vertical double move for an explosive gain Read the safety rotation post-snap, a single high safety shell (Cover 3 or Cover 1) leaves the deep out-and-up more vulnerable to a late-arriving corner recovery, so know your pump-fake timing Identify user-controlled defenders sitting in short zones or lurking near the curl routes, since human players baiting the quarterback into a curl throw can jump the route for a pick Check linebacker depth before the snap, shallow linebackers crowding the curl window signal a Cover 2 or Cover 4 zone that favors the out-and-up over the top Beware disguised blitz packages that bring extra pressure off the edge, since a five or six man rush disrupts the timing needed for the double move to fully develop downfield

Usage Tips

Use the pre-snap motion to bait linebackers or slot corners into showing man coverage before the snap, since a defender following the motion man across the formation confirms man-to-man

This play shines on second or third and medium when defenses sit in zone drops expecting a quick curl, since the out-and-up route punishes corners who jump the underneath break

Hot route the backside curl into a deeper dig or post if you see two-high safety shells rotating late, giving you a man beater option against Cover 2 or Cover 4

Pair this play with Mtn Spot N Go or Mtn RPO Read Flat in your play-calling sequence to keep defenders guessing between quick curl breaks and double moves off similar formations and motion

Avoid calling this against heavy blitz packages unless you have hot routed the running back into a quick outlet, since the out-and-up route takes time to develop and exposes the quarterback to interior pressure

Other Plays in Tight Open

Other plays in Tight Open
PlayDiagramOpen
Bench
Bench Dig Pivot
Bench Return
Bench Swirl-Return
Bench Z Spot
Curl Y-Option
Dig Z Spot
Drive
Drive Stutter Flat
Fk Drive Stutter
HB Draw
HB Slip Screen
Inside Zone
Mesh Clearout
Mesh Crossers
Mesh Spot
Mtn Curls Out N Up
Mtn Drive Wheel
Mtn Flood H-Choice
Mtn HB Draw
Mtn Jet Pull Shallow
Mtn PA Cross
Mtn RPO Read Flat
Mtn Spacing Flat
Mtn Spot N Go
Mtn X Spot
Mtn Z Spot PoCo
Orbit Mesh Rail
Orbit Whip Flood
Orbit Z Spot
PA Scissors
Post Corner Drive
Quick Mtn Spot
Read Option
Redzone HB Scissors
RZ Mtn Spot
Shallow Corner Stop
Slot Post
Spacing
Speed Option
Spot X Option
Stick
Tight Seams
Verticals HB Burst
Y Cross
Y-Spot Salem
Zipper GL X Spot
Zipper HB Slip Screen
Zipper Mesh Spot
Zipper X Spot
Z Spot Dig