Playbooks

Breakdown

Mtn Spot N Go is a Cover 3 beater out of Shotgun Tight Open with 11 personnel, built around a spot concept on one side and a go route clearing the top on the other. Pre snap motion brings the tight end or slot across the formation, and at the snap the outside receiver runs a go route straight up the boundary to stretch the cornerback and safety vertically. Underneath, the spot concept fires off with a corner route from the X, a quick flat route from the inside receiver, and a hook or spot sitting route from the back or tight end working the void left behind the flat defender, while the running back releases into a shallow check release route underneath. The primary read progression starts with the corner route on the spot concept, works down to the flat, and comes back to the shallow or spot sitter if the underneath defenders jump the flat, with the go route as a shot play answer if the corner bites on motion or plays man off coverage.

Defensive Reads

Watch the cornerback aligned over the motion man, if he trails across the formation you are facing man coverage and the go route wins over the top on a blown assignment or missed jam. Identify the flat defender pre snap, in Cover 3 he has to choose between the flat route and the corner route breaking behind him, and either choice opens a throwing window. Check the deep safety depth before the snap, a single high safety shaded away from the go route side signals Cover 3 or Cover 1 and favors the vertical shot, while two deep safeties splitting the field points to the underneath spot concept being the better answer. Post snap, key any user controlled linebacker or safety sitting in the shallow hook zone, since a hard shoot to that void tells you the spot sitter is covered and you need to progress to the corner or flat instead. This play struggles against aggressive Cover 2 man or press man with a robber underneath, since the flat defender can shortstop the flat throw and the robber takes away the spot sitter, so be ready to climb the progression to the corner route or check it down to the running back.

Usage Tips

Use the pre snap motion to identify man versus zone before the snap, if the defender follows the motion man across the formation you are getting man coverage and the go route becomes a live vertical shot.

Against Cover 3 or Cover 4 quarters shells, key the flat defender: if he sinks with the corner route, throw underneath to the spot or shallow route sitting in the vacated zone.

Hot route the running back to a check release or extra protection against five or six man pressure looks, since the spot concept needs time to develop against blitz heavy fronts.

Pair this play with Hitch N Go or Mtn Curls Out N Up on early downs to condition the defense to sit on the same route depths, then hit the go route on the deep shot when the cornerback starts jumping the underneath stuff.

Best used on second or third and medium, where the corner and flat combo gives you a high low read that punishes both zone drops and man leverage without needing the deep ball to hit.

Other Plays in Tight Open