Playbooks

Breakdown

Mtn Spot N Go is a Cover 3 beater out of Shotgun Tight Open with 11 personnel that combines a Spot concept on the boundary side with a Go route on the field side. Off the snap the outside receiver on the left runs a vertical Go to clear the deep third while the inside receiver runs a corner-breaking route underneath, and on the right side you get the classic Spot triangle: a flat route, a quick spot/hitch at the sideline, and a corner route stacking behind it, with the running back releasing to the flat as a check down. The primary read progression starts with the Spot side flat-to-corner combo to attack underneath zone defenders, then works to the deep Go route if the safety bites on the shorter routes or if you diagnose Cover 3 and want to test the vacated deep zone.

Defensive Reads

Read the deep safety depth before the snap, if he is shaded to the Spot concept side that leaves the backside Go route in a soft spot against Cover 3. Watch the flat defender at the snap, if he sits on the shallow route the corner route behind it will be open in the void, if he bails deep the flat is wide open for an easy completion. This play struggles against Cover 4 or Cover 2 with two deep safeties since the Go route gets bracketed and the underneath windows shrink with extra defenders sinking into the throwing lanes. Man coverage with a robber or lurk defender spying the middle of the field can jump the spot route, so track any user controlled defender sitting in that zone before committing to the shorter read. Blitz packages that bring five or six rushers force a quick decision, if the running back is not accounted for as a blocker or receiver the hot route to the flat becomes the answer against pressure.

Usage Tips

Use this on early downs or 2nd and short to medium since the Go route punishes teams sitting in Cover 3 or Cover 1 with aggressive underneath defenders.

Pre snap, check for a single high safety and corners playing off with outside leverage, that alignment tells you Cover 3 is live and the Go route on the backside will be open if the flat defender jumps the spot concept.

Hot route the running back to a quick release if you see a blitz look with linebackers stacked near the box, this gives you an outlet before the spot concept fully develops.

Pair this play with Mtn Curls Out N Up or Mtn X Spot in your call sheet so the defense sees similar route stems out of Tight Open and cannot key on the Go route tag every time.

If the corner on the Go route side is playing tight man, immediately look to the Spot concept since the underneath triangle is designed to beat man coverage with natural picks and rub routes.

Other Plays in Tight Open

Other plays in Tight Open
PlayDiagramOpen
Bench
Bench Dig Pivot
Bench Return
Bench Swirl-Return
Bench Z Spot
Curl Y-Option
Dig Z Spot
Drive
Drive Stutter Flat
Fk Drive Stutter
HB Draw
HB Slip Screen
Inside Zone
Mesh Clearout
Mesh Crossers
Mesh Spot
Mtn Curls Outnup
Mtn Curls Out N Up
Mtn Drive Wheel
Mtn Flood H-Choice
Mtn HB Draw
Mtn Jet Pull Shallow
Mtn PA Cross
Mtn RPO Read Flat
Mtn Spacing Flat
Mtn X Spot
Mtn Z Spot PoCo
Orbit Mesh Rail
Orbit Whip Flood
Orbit Z Spot
PA Scissors
Post Corner Drive
Quick Mtn Spot
Read Option
Redzone HB Scissors
RZ Mtn Spot
Shallow Corner Stop
Slot Post
Spacing
Speed Option
Spot X Option
Stick
Tight Seams
Verticals HB Burst
Y Cross
Y-Spot Salem
Zipper GL X Spot
Zipper HB Slip Screen
Zipper Mesh Spot
Zipper X Spot
Z Spot Dig