Playbooks

Breakdown

Orbit Fork Whip is a motion based pass concept out of Shotgun Bunch Spread Nasty that uses pre-snap orbit motion out of the bunch to shift leverage on the defense before the whip route comes open underneath. The whip route breaks sharply back inside against man coverage while the outside routes occupy the deep defenders and clear space for the whip to settle into soft zone or void areas versus zone shells. This is a man beater first with zone beater properties: the primary read is the whip route working inside off the initial break, progressing to the secondary crosser or flat route if the whip gets picked up in a banjo or switch by underneath defenders.

Defensive Reads

Watch the flow of the motion defender at the snap, if he trails the orbit man in man to man you can sit on the whip route break for an easy completion. Key the middle linebacker depth before the snap, a shallow drop signals underneath zone that can clog the whip route window and force you to the secondary read. Identify if the defense is running a banjo or switch technique on the bunch alignment since that combo coverage disguise can jump the whip route and bait a turnover. This play struggles against press man with a deep half safety over the top since the whip route lacks a vertical stem to stress the cornerback before the break. Cover 3 with a hard buzz to the flat can also disrupt the whip timing, so if you see the flat defender sink early move immediately to your check down or crosser instead of forcing the primary read.

Usage Tips

Use the orbit motion pre-snap to identify if the defense is playing man or zone, if a defender follows the motion man across the formation you know you are getting man coverage and the whip route becomes a near automatic conversion. Hot route the outside receiver into a deep clear route on third and long to keep safeties from sinking down and jumping the whip break. Best called on second and medium or third and short to medium since the whip route timing matches shorter to intermediate throws off quick rhythm. Pair this play with Orbit Smash Whip and Orbit Bunch Salem in your play calling sequence since all three start with the same orbit motion look and disguise your intentions from the defense. Against teams that key on bunch motion tendencies, mix in Orbit Shallow Cross to keep the defense honest and prevent them from jumping the whip route based on formation recognition alone.