Playbooks

Y Corner from Shotgun Trey Open lines up three receivers to the trips side with a lone receiver isolated to the boundary. The backside X runs a deep vertical up the sideline while the trips side stacks a corner route from the Y (TE) attacking the flag, an out breaking route sitting underneath, and a shallow drag crossing the field from the slot. This is a man beater built around the Y Corner route creating high low leverage on a defender working from the inside, with the primary read progressing from the Y Corner to the underneath out and finally to the backside vertical if the coverage rotates away from trips.
Identify single high safety alignment pre-snap, this tells you the deep half is vacated on the trips side and the Y Corner has room to work the sideline Watch the flat defender at the snap, if he sinks with the drag route or widens too far the Y Corner sits in a clean throwing window behind him Look for a linebacker or slot corner shaded inside on the drag runner, tight inside alignment signals man coverage and favors the shallow crosser as a quick answer Beware of a two high shell rolling to trips, that shows Cover 2 or Cover 4 intentions and the corner route will be squeezed by both the flat defender and a deep half safety Watch for a user controlled defender sitting in a lurk spot underneath the corner route, that is the biggest threat to this concept since it can undercut the throw before it clears the second level
Attack single high shells first since the Y Corner route stresses the flat to deep quarter defender and there is no safety help over the top on that side
Check pre-snap for man coverage indicators like a linebacker walked out on the slot defender running the drag, that alignment tells you the drag will pick up easy yards versus man
Hot route the backside X into a comeback or hitch on third and short if the corner is playing off, this turns the backside single receiver into a quick built in answer
Use this play after running Curls or Stick earlier in a series so the defense sees the same trips look and starts jumping the undernearth routes, then hit the Y Corner over the top
Roll the pocket slightly to the trips side with play action tags if the defense is selling out on run support, this buys the corner route extra time to develop































































