Playbooks

Double Ins is run out of Shotgun Trey Open with 11 personnel, using a bunch look to the closed side and a single receiver split wide to the open side. The two inside receivers from the bunch break outside on deep in routes that cross the middle of the field at different depths, the outside bunch receiver runs a corner route to clear the deep third, and the backside single receiver runs an out breaking route that peels off after an initial vertical stem. The HB releases out of the backfield on a flat route underneath the double in concept. This is a man beater concept built to attack the middle of the field with natural picks from the bunch alignment, and the primary read progression is the shallow in route first, then the deeper in route behind it, working back to the HB flat as the checkdown.
Pre-snap, identify if the defense is showing two high safeties or a single high safety since single high usually means Cover 1 or Cover 3, both of which the in routes can exploit Watch the cornerback aligned over the bunch receivers, if he is playing outside leverage in man coverage the in routes will win quickly across the middle Post-snap, key the middle linebacker's drop, if he sinks deep into the throwing lane on the deep in route you need to check down to the shallow in or the HB flat immediately This concept struggles against Cover 4 or Cover 2 with a sitting linebacker underneath since both in routes run directly into the same zone window Watch for a user controlled defender flashing down into the shallow in route from the boundary side, that lurk threat is designed to jump the first in route and bait a turnover
Attack Cover 3 and Cover 1 with this concept since the in routes settle in the soft spots behind underneath zone defenders and the natural traffic from the bunch creates rub opportunities against man coverage
Use motion or a hard count pre-snap to see if the defense shifts a linebacker or safety toward the bunch, which tells you whether the shallow in or deep in will be open first
Hot route the HB to a check release if you are facing a heavy blitz look so you have a two man protection scheme and still keep an outlet in the flat
This play works best on second and medium or third and short to medium since both in routes settle quickly and give you a high percentage completion window
Pair this with Y Cross or Mesh from the same set to keep the defense guessing since both plays start with similar bunch action but attack different levels of the field































































