Playbooks

Pin Pull Sweep out of Shotgun Doubles HB Wk is a pin and pull run play that sends the HB laterally toward the edge behind pulling linemen. The line executes a pin and pull scheme where playside blockers pin down on defenders lined up inside while backside guards and tackles pull around the edge to create a wall for the HB to follow. This is a power run play designed to attack the perimeter, and the primary read is a bounce or cutback progression: identify the pulling lineman's block, decide whether to press the edge behind him or cut it back inside if the edge gets sealed too far outside.
Watch linebacker depth pre-snap, if they are stacked tight to the line in run support this play struggles because the pullers have less space to build a wall before contact. Look for safety rotation to the play side, a safety cheating down into the box signals run blitz recognition and you should consider bailing to a different concept. Post-snap, key on whether the edge defender is being blocked down or is flowing hard outside, this tells you if the bounce lane or the cutback lane is open. Watch for a user-controlled defender flowing hard toward the sweep with speed, a fast user closing the edge is the biggest threat to blow this play up before the pullers get set. Cover 1 and Cover 3 with aggressive linebacker fill tend to shut this down quickly, while light boxes and Cover 4 shells with only four in the box give the pin and pull scheme the space it needs to hit.
Run this on early downs like first or second and short to medium yardage when you want to establish tempo and stay ahead of the chains.
Check the box count pre-snap, if the defense has six or more in the box you are better off audibling to a play-action shot instead of running into a loaded front.
Use the right stick or user control on your lead puller to manually seal the edge defender if the CPU AI whiffs on the block, this manual assignment often decides whether the play busts for a big gain.
Pair this with RPO Zone Read Bubble or RPO Power Peek from the same set so linebackers have to respect both the edge run and the quick bubble screen, keeping the second level honest and slower to fill gaps.
Vary your point of attack by mixing in Mtn Buck Sweep or Inside Zone from this same personnel grouping so defenses cannot key on the pulling linemen every snap.




























