Playbooks

Shake HB Corner lines up out of Shotgun Doubles HB Wk with 11 personnel and shows a five man route concept designed to attack the boundary and clear out underneath zones. To the trips side, the inside receiver runs a quick corner route (the red route) while the two outside receivers stack vertical releases that break outside at the top of the stem, creating a natural pick and separation combo against man coverage. On the backside, the single receiver runs a deep post while the slot defender to that side releases vertically up the seam, giving the offense a two man stretch on that half of the field. The HB stays in to check release before working to the flat, giving the quarterback a checkdown if the deep routes are covered. Primary read progression starts with the quick corner route out of the trips bunch, then works to the backside post/seam combo, and finishes with the HB in the flat as the last resort.
Pre-snap, check safety depth: a single high safety cheating toward the trips side signals Cover 3 or Cover 1, both of which are vulnerable to the quick corner route beating the flat defender to the boundary. Watch the corner aligned over the trips bunch: if he plays outside leverage and sinks deep, the quick corner throw has a natural window before the safety can rotate over. Post-snap, track the middle linebacker and any user controlled lurk defender, since a delayed blitz or spy can close the throwing window on the corner route quickly and force the quarterback to the backside post or seam. Cover 4 or Cover 6 shells with two deep safeties can squeeze both the corner route and backside post, so be ready to check down to the HB in the flat rather than force a contested throw. If the defense shows heavy blitz pre-snap with man coverage across the board, the picking action from the outside releasers at the top of the trips stem can spring the corner route open against man defenders who get rerouted.
Use this play on third and medium to third and long when you need a defined sideline throw with a quick decision built in.
Pre-snap, identify if the defense is showing single high or two high safeties, since the corner route to the trips side hits fastest against Cover 3 and Cover 1 man alignments.
If the corner sees a hard cloud rotation or the corner sitting outside, hot route the corner runner to a quick out or slant to beat the flat defender before he can undercut the break.
Pair this play with RPO Zone Alert Bubble or RPO Read Bubble earlier in a series to get the defense reacting to quick game, then come back to Shake HB Corner to hit the corner route against a defense that has bitten up on shorter throws.
Alternate with Double Post or Y Cross from the same set so the defense cannot key on one route combination out of this personnel grouping.




























