Playbooks

Doubles HB Wk is a balanced 2x2 Shotgun look out of 11 personnel: two receivers split to each side, with the tight end working as the inside receiver to the strength and the running back offset to the weak side of the quarterback, away from the TE. That weak side HB alignment is what separates it from standard Doubles or Doubles Strong. It gives the back a clean release lane into the flat for swing, slip, and corner routes, and it creates a natural counter and sweep angle back toward the tight end side on run plays like Pin Pull Sweep, 0 1 Trap, and Mtn Buck Sweep.
Because the formation is symmetrical, defenses struggle to declare strength pre-snap. Most CPU and human defenses will align their overhang defenders evenly. That opens RPO bubbles and peeks to the slot side while the TE and HB create a two on one against the weak side linebacker. The set is loaded with Boomerang motion concepts (Boomerang Y Delay, Boomerang Slot Swing, Boomerang 0 1 Trap) that shift the HB across the formation. The motion forces man defenders to travel, tips coverage, and flips the run strength without a formation change.
The play list is deep enough to function as a base set. It includes true man beaters (Slants, Double Slants, X Dagger, Salem Z-Fade), zone beaters (Curl Combo, Sail Dig, Portland Mesh, Four Verticals), a full RPO tree, play-action shots, and multiple screens. The 3DRB, Gadget, and SLWR tags reflect its design: it isolates a pass catching back against linebackers and gets your best slot receiver in space. Pair it with a shifty HB and a quick slot to force defenders into bad matchups.
Pre-snap, count the box and read the slot defender. If the nickel is walked out over the slot, hand off on RPO Zone Read Bubble. If he is tight to the box, throw the bubble immediately for a free 5 yards.
On 3rd and short to medium against man, call Double Slants or X Dagger and slide protection toward the TE side. Hot route the HB to a block if you see a strong side edge blitz shown.
Use Boomerang Slot Swing or Boomerang Y Delay on 1st down to diagnose coverage. A defender trailing the motion across means man, so audible to Salem Z-Fade or Slot Post. If the defense bumps, you know it is zone, so check to Curl Combo or Sail Dig.
In the red zone, Salem Y Corner and Shake HB Corner are high percentage against Cover 2 and Cover 3 because the corner route beats flat defenders sitting short. Streak or block the backside to hold the deep safety.
Set up your PA game (PA Cross, Mtn PA Cross, PA Seams) only after establishing Inside Zone and HB Mid Draw. Against a user linebacker crashing the run, PA Cross puts the crosser right behind him for chunk yardage.





























