Playbooks

Breakdown

Pin Pull Sweep out of Pistol Doubles Y Off is a gap scheme run play that pulls the backside guard and tackle around the edge while the frontside blockers pin down on the defensive front. The HB takes a lateral handoff and presses the sweep aiming point behind the pulling linemen, reading the edge as it develops instead of hitting a predetermined gap. This is a pure run play with no pass option attached, and the primary read is the HB keying the pin blocks at the point of attack first, then following the pulling lineman for a kickout or lead block on the alley defender.

Defensive Reads

Watch the defensive end and outside linebacker alignment pre-snap: if they are crashing hard inside or stacked tight to the line, the pin blocks have a shorter path to seal them and the sweep hits faster. Key the safety depth before the snap, since a safety sitting at 8 yards or closer can trigger downhill quickly and beat the pulling linemen to the alley, shutting this play down. Post-snap, track the user-controlled defender flowing to the edge, as a manually controlled linebacker or safety flying outside can blow up the pulling guard before he squares up his block. This play struggles against a hard edge blitz or nano blitz look off the corner, since the pulling linemen cannot get outside fast enough to account for an unblocked rusher. It beats aggressive gap-shooting fronts and light boxes out of nickel or dime if the defense is not spilling extra defenders to the perimeter, since the pin blocks create natural cutback lanes when the front overpursues.

Usage Tips

Call this play against light boxes with six or fewer defenders in the box since the pin and pull scheme needs numbers advantage on the edge to work.

Use the left or right stick to manually steer the HB behind the pulling guard rather than committing to a lane pre-snap, since the blocking picture changes based on how the defense flows.

Motion the receiver pre-snap to check if the defense shifts into man coverage, which tells you the backside contain defender will likely be occupied and unable to fast flow to the sweep.

Pair this with Counter Y and HB Zone from the same Doubles Y Off set so the defense cannot key run direction based on formation tendency, forcing linebackers to hesitate on their fits.

Best used on early downs (first or second) in normal or run heavy personnel situations where the defense is not selling out with extra DBs, since this play struggles against nickel and dime sub packages that add speed to the edge.

Other Plays in Doubles Y Off

Other plays in Doubles Y Off
PlayDiagramOpen
Counter Read Option
Counter Y
Escort HB Wide Zone Wk
Escort PA Cross
Escort PA Slide
Fade Smash
Four Verticals
Gt Read Option
HB Dive
HB Draw
HB Slip Screen
HB Stretch Alert Bubble
HB Zone
Jet PA Cross
Jet Pass Fk Zone
Jet Touch Pass
Orbit PA Cross
Orbit PA Y Corner
Orbit Triple Option
Orbit Triple Option WK
PA Cross
PA Deep In
PA Post Shot
PA Slot Cross
Read Option
RPO Read Flat Wheel
Slants
Tech Out
Y Lead Read Option
Zone Fake Jet
Zone Split