Playbooks

Not in any team playbook.
Deep In lines up out of Shotgun Trips TE with a bunched trips side to the left and a single receiver to the right. The trips side runs a dagger style combo: the outside receiver clears vertically on a go route, the middle slot runs a quick dig/in that settles underneath, and the innermost slot works a shallow hitch or spot route to occupy underneath defenders. The backside single receiver runs a deep in that breaks across the field, giving the quarterback a horizontal stretch read from the boundary route back to the trips concepts. Primary progression starts with the backside deep in as a quick access throw, then works to the underneath in route from the trips side, and finally the go route as the field clears out; this is a strong Cover 3 beater and man beater based on how the dig and in routes sit in the voided zone or break away from man coverage.
Watch the middle linebacker depth at the snap. If he sinks hard into the in-cut lane from trips, that route will be contested, so look to the backside deep in or the go route instead. Identify any user-controlled defender lurking near the trips side intermediate zone, since a spying defender there can jump the dig and in routes and create a turnover if you force the throw. Against Cover 3, the seams and flat-to-corner voids are where the deep in and go route beat zone drops, so throw with anticipation before the corner or safety can rotate over. Man coverage with no safety help over the top is where this play is most dangerous, since both in routes create instant separation and the go route can win over the top on a blown assignment. Blitz packages that bring extra rushers off the edge or through a nano blitz can disrupt the timing on the deeper in-cuts, so have a checkdown or hot route ready if protection breaks down before the routes develop.
Check the safety alignment before the snap. Two deep safeties means the underneath in routes will have room to work against Cover 4 or Cover 2, while a single high safety tells you the go route from trips can stress Cover 3 down the sideline.
Use the deep in from the backside as your first read on quick game downs like second and short, since it beats zone drops and can be thrown with anticipation before linebackers sink.
If the defense shows man coverage pre-snap, prioritize the in-cuts from trips since the route breaks create instant separation against man defenders trying to stay on top.
Pair this play with Verticals or Four Verts from the same set to keep defenders honest on the go route, then come back to Deep In once safeties start cheating up to take away the shorter in routes.
Hot route the shallow spot route to a flat or drag if you see a linebacker sitting directly on top of it, especially versus Tampa 2 or Cover 6 shells.



















































