Playbooks

Breakdown

Flood Y-Delay is a three level flood concept run out of Shotgun Trips TE with 11 personnel. To the trips side, the outside receiver clears vertically, the middle receiver runs a deep out to the sideline, and the inside slot receiver sits underneath on a shallow out, stacking three defenders on one third of the field. On the backside, the TE releases into a delay route working across the middle after a brief chip, while the RB checks out of the backfield into the flat before angling upfield. The primary read progression starts with the deep out over the top, works down to the flat/shallow out underneath, and comes back to the TE delay as the ball is held to let the linebacker level clear out.

Defensive Reads

Identify the flat defender pre-snap, if he is a linebacker with no help underneath he will be stretched horizontally by the shallow out and the RB flat route. Watch for the deep third defender to the trips side, if he sinks too early to cover the deep out you can look back to the TE delay working into the vacated middle zone. Man coverage with a single deep safety is vulnerable since the trips side create natural rub and pick opportunities on the release, especially for the shallow out defender fighting through traffic. Beware of Cover 4 or Cover 6 shells where the outside corner to the trips side sits on the deep out route, that forces you to check down to the delay or flat route immediately. User controlled defenders lurking underneath in the middle of the field can jump the TE delay route, so scan for a spy or rat defender sitting in the shallow zone before committing to that throw.

Usage Tips

Use this against Cover 3 shells where the flat defender has to choose between the shallow out and the RB in the flat, since the flood concept overloads that one defender.

Hold the ball through your first two reads to let the TE delay route develop, it is designed to sit down in the void vacated by linebackers dropping into their zone drops.

Against man coverage, hot route the shallow out to a speed out or slant if you see a corner playing tight outside leverage, since the deep out can get squeezed on the sideline.

Pair this play with Flood or Verts Y Delay in your call sheet to keep defenders guessing on whether the trips side is going deep or working underneath, since the formation and initial release look identical.

Best called on second and medium to third and long where defenses are more likely to sit in zone shells, giving the flood and delay routes time to develop against soft spots.

Other Plays in Trips TE