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Play diagram for Mtn Spot Wheel from Shotgun Normal Y Off in Madden 27

Not in any team playbook.

Breakdown

Mtn Spot Wheel is a motion-based pass concept out of Shotgun Normal Y Off with 11 personnel. Pre-snap motion brings the backfield player across into a wheel route up the sideline, while the spot combo on that same side runs a corner and hitch/settle combo underneath, with the backside X running a deep vertical and the TE running a seam bender up the middle of the field. This is a Cover 3 beater built to attack the flat defender and curl-to-flat zone drop, with the primary read starting on the wheel route against man coverage or a blown flat assignment, progressing to the underneath spot settle and then to the backside vertical shot if the safety bites down.

Defensive Reads

Watch the flat defender at the snap, if he sinks under the spot route without carrying the wheel vertically you have a explosive play window down the sideline Check safety depth and rotation before the snap, a two high shell that stays split is more vulnerable to the wheel while a single high safety who cheats to the trips or motion side can jump the route If the defense runs man coverage and the linebacker or safety covering the motion man trails tightly with no help over the top, this play gets shut down quickly so be ready to check to the underneath spot route instead User a rover or lurk defender to sit in the flat-to-curl area since that is the exact zone this concept is designed to exploit, taking away both the wheel and spot reads forces the quarterback to hold the ball Look for blitz packages that bring extra rushers off the edge, since the wheel route often doubles as an outlet, a well timed blitz can disrupt the timing before the wheel fully develops

Usage Tips

Use the pre-snap motion to identify if the defense follows the motion man, which reveals man coverage immediately and tells you to lock onto the wheel route for a big play down the sideline

Against zone shells, especially Cover 3, key the flat defender and curl defender since the wheel is designed to stretch that flat player vertically while the spot route settles into the vacated curl window

Best called on second and medium to third and medium since it takes a moment to develop and needs a defense that has to respect both the flat and the vertical stretch

Pair this with Mtn HB Swing or Spot Wheel earlier in a drive so the defense sees similar backfield action and motion, then hit them with the wheel when they start jumping the underneath stuff

If the wheel route gets picked up early by a linebacker or safety in man match, user the backside vertical or hot route the TE seam into a quicker breaking option to keep the play alive

Other Plays in Normal Y Off

Other plays in Normal Y Off
PlayDiagramOpen
45 Quick Base
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Curl Combo
Curl Flats
Curls Lead Swing
DBL Dig Smash
Double Slants
Exit RPO Alert Screen
Exit Slot Option
Exit Switch Out
Fake Jet HB Seam
Fake Jet Pass Power
Four Verticals
HB Counter
HB Slip Screen
HB Swing
Inside Zone
Jet Pass Fk Zone
Jet Touch Pass
Midline Read Option
Mtn Curls
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Mtn HB Swing
Mtn PA Read
Mtn PA Switch
Mtn PA Verticals
Mtn Scissors
Mtn Split Zone
Mtn Y Lead Read Option
Mtn Y Screen
Orbit PA Curls
Orbit PA Y screen
Orbit RPO Alert Swing
PA Jet Sweep
PA QB Choice
Read Counter Bash
Read Option
Redzone Scissors
RPO Peek Slant
RPO Read FL Screen
RPO Zone Peek
Seam F Angle
Slant Flat
Slants
Spot Wheel
Stick Slot Option
Strong Flood
Y Shallow Cross
Zone Fake Jet