Playbooks

Breakdown

Redzone Scissors lines up in Shotgun out of the Normal Y Off set with 11 personnel, and the diagram shows the crossing "scissors" concept on the right side: the outside receiver runs a corner route while the inside slot receiver crosses underneath into the flat, creating natural traffic for defenders. The backside receiver runs a deep dig toward the middle, the TE runs a quick out, and the far outside receiver runs a deep comeback/curl toward the sideline. This is a man beater built to exploit the crossing routes against man coverage, with the corner and flat combo forcing defenders to fight through traffic, while the deep dig also gives a answer against zone drops. The primary read progression starts with the corner route against Cover 2 or Cover 4 shells, then works down to the flat/crosser combo if the corner is taken away, with the backside dig as a late crossing-field alert.

Defensive Reads

Watch the corner and safety alignment before the snap, since a rotated safety to the trips or two-receiver side signals Cover 2 or Cover 4, which this play is built to attack with the corner route. Key the flat defender or nickel defender post-snap, since he has to choose between the crossing route and the flat route, and either way he opens a throwing window. If the defense shows man coverage with the corner pressed at the line, expect the crossing routes to create natural rub separation, so watch for a user defender trying to jump the pick. Look for a lurking linebacker or safety sitting in the middle of the field, since he can undercut the backside dig route if the quarterback holds the ball too long. Zone blitzes with a delayed corner drop can shut this play down quickly, so check if the corner blitzes off the edge post-snap, which forces the quarterback into a quick decision on the flat route.

Usage Tips

Pre-snap, identify if the safety is rotating to the corner route side, since Cover 2 and Cover 4 shells are what this play is designed to beat.

If you see man coverage across the board, prioritize the crossing route in the flat since the pick action from the corner route will create natural separation.

Use motion or a hot route on the far outside receiver to check the coverage on that side before the snap if you suspect man-to-man.

Call this play on second or third and medium in the redzone where the compressed field limits deep safety help over the top.

Pair this play with Curl Flats or Slant Flat in your play-calling sequence so the defense has to respect both quick flat throws and the deeper corner route, keeping linebackers and safeties honest.

Other Plays in Normal Y Off

Other plays in Normal Y Off
PlayDiagramOpen
45 Quick Base
Corner Strike
Curl Combo
Curl Flats
Curls Lead Swing
DBL Dig Smash
Double Slants
Exit RPO Alert Screen
Exit Slot Option
Exit Switch Out
Fake Jet HB Seam
Fake Jet Pass Power
Four Verticals
HB Counter
HB Slip Screen
HB Swing
Inside Zone
Jet Pass Fk Zone
Jet Touch Pass
Midline Read Option
Mtn Curls
Mtn HB Off Tackle
Mtn HB Swing
Mtn PA Read
Mtn PA Switch
Mtn PA Verticals
Mtn Scissors
Mtn Split Zone
Mtn Spot Wheel
Mtn Y Lead Read Option
Mtn Y Screen
Orbit PA Curls
Orbit PA Y screen
Orbit RPO Alert Swing
PA Jet Sweep
PA QB Choice
Read Counter Bash
Read Option
RPO Peek Slant
RPO Read FL Screen
RPO Zone Peek
Seam F Angle
Slant Flat
Slants
Spot Wheel
Stick Slot Option
Strong Flood
Y Shallow Cross
Zone Fake Jet