Playbooks

Spread Dbl Flex is the four-wide look inside Shotgun that runs 11 personnel with the tight end flexed out wide rather than attached, giving you two flexed slot bodies on the same side and true 2x2 spacing. Unlike the trips or bunch sets in Shotgun, nothing here is condensed, so the defense has to declare its strength pre-snap and cannot hide a rotating safety behind a compressed formation. That width forces nickel and dime personnel onto the field, which is exactly what you want when you plan on mixing HB Counter, Inside Zone, and QB Wrap into the same set as Four Verticals and Mesh.
The alignment isolates your TE as a big slot against a nickel or a matched-up linebacker, and the double flex creates a natural two-on-one for any defender responsible for both the seam and the flat. Play art in this set leans on the Mtn family (Mtn Fades H-Choice, Mtn Curls H-Sluggo, Mtn DBL Slants Wheel, Mtn Mesh Spot, Mtn Whips, Mtn Z Cross), which pairs motion-based route packages with the flexed personnel so you can shift a receiver across the formation and read the defender's reaction as a man or zone indicator before the snap. That single mechanic, motioning and reading leverage, is the core of running this set well.
Because the set carries 3DRB and Gadget tags, you also get the run game and screen game to punish a defense that goes light. HB Mid Draw and HB Quick Base attack vacated interior boxes, HB Slip Screen and Mtn WR Slip Screen cash in on aggressive edge pressure, and the RPO package (RPO Peek Slant, RPO Zone Peek, RPO Alert Z Screen) lets you keep one read tied to a single defender instead of a full progression. Layer in PA Read, PA Dig, PA Slot Post, and PA Comebacks and you have the constraint plays that keep second-level users from sitting on your quick game.
Motion a flexed receiver before the snap and watch whether a defender travels with him. Man coverage means you go to Mesh, Inside Cross, or Mtn Z Cross; zone rotation means you go to Z Spot, Curl Flats, or Hitch Corners.
On third and medium, lean on Mtn Curls H-Sluggo or Deep Curl with a hot route to the flexed TE as a drag, which gives you a checkdown that beats both a blitz and a soft zone drop.
Count the box pre-snap. Five or fewer defenders inside the tackles means HB Mid Draw, Inside Zone, or Read Option, and six or more means check to Quick Slants, Slants Middle, or an RPO peek throw.
Against consistent interior pressure, hot route your back to pass block and run Four Verticals or Corner Strike, which keeps the vertical threat alive while giving you a sixth body in protection.
Save HB Slip Screen and Mtn WR Slip Screen for after your opponent has committed to blitzing off the edge, and use the Gadget plays only once or twice per game so users cannot pattern match your tendencies out of the formation.






































