Playbooks

Trips Open

SpecialistsGadgetSLWR

Overview

Pistol Trips Open takes the depth compromise of the Pistol backfield and pairs it with 10 personnel, putting four receivers on the field with the back set directly behind the quarterback rather than offset. The "Open" tag is the key differentiator: instead of a tight end attached or a bunched trips look, you get a wide trips side with the single receiver detached and isolated to the weak side, which strips the defense of any easy overload and forces them to declare strength before the snap. Compared to tighter Pistol sets, you lose the extra blocker but gain a genuine four-vertical threat and a run game that still reads like an under-center scheme thanks to the back's alignment behind the QB.

The alignment does the heavy lifting on your reads. Trips forces most zone shells to spin coverage toward the three-receiver side, which leaves the isolated X in a true one-on-one, and that is exactly why the set carries Return X Choice Special and 61 X Choice. Those give you a live option route against whichever leftover defender the coverage rotation strands on the backside. On the trips side, RNS Army Mesh, RNS Houston Mesh, and Levels Switch stack traffic in the short middle and flood the intermediate hook zones, while Verticals and 60 Go attack the numbers when the defense plays a single high shell with only one deep help defender over three vertical stems.

The run game is where the SLWR tag matters. HB Dive, HB Zone, Wide Zone, Wide Zone Wk, and HB Counter all run out of the Pistol depth, meaning no directional tell from an offset back, and the four-wide spacing pulls a defender or two out of the box. Add Speed Option Wk and the gadget-tagged looks and you have a set that punishes defenses who commit an extra body to the run fit. HB Slip Screen and HB Draw serve as your pressure answers, and PA Deep In plus PA Pin Deep let you sell the zone action before hitting the vacated intermediate windows.

Strengths

  • Trips alignment forces coverage rotation to the strong side, isolating the single weak side receiver for Return X Choice Special and 61 X Choice option routes against a stranded corner or leftover flat defender.
  • Mesh concepts (RNS Army Mesh, RNS Houston Mesh) shred man coverage by design, with natural rubs in the short middle that break Cover 1 and Cover 0 man locks without needing a single hot route.
  • Verticals and 60 Go put three vertical stems against one deep safety in single high shells, and the Pistol backfield lets you check the back to a hot route or streak for a fourth receiver into the seam.
  • Levels and Levels Switch flood the intermediate hook and curl windows against Cover 3 and Cover 4, giving you a high low read that beats zone drop defenders without exposing the ball to a user in the deep middle.
  • Four-wide spacing thins the box for HB Dive, HB Zone, and HB Counter, and the Pistol depth removes the offset back tell so opponents cannot key run direction pre-snap.

Weaknesses

  • Only five blockers plus the back means overload blitzes and nano pressure from the weak side get home fast, especially with the trips side pulling defenders and eyes away from the edge.
  • Pistol depth gives the quarterback less time to set than a true under-center dropback and less than a deep shotgun snap, so interior A gap pressure collapses the pocket before deeper concepts like PA Deep In develop.
  • A user-controlled defender sitting in the hook to curl area over the trips side can jump the mesh crossers and Levels routes, since so many plays in the set funnel traffic through the same short middle window.
  • Heavy man press with an inside shade on the number one trips receiver disrupts the timing on the option and choice routes, and press coverage across the board takes away the quick RNS Hitches and Double Out timing.
  • The run game lacks a lead blocker, so HB Dive and HB Slam get stuffed by defenses that stay in base personnel and pinch the defensive line, and short yardage situations become predictable throwing downs.

Usage Tips

Read the safety count before the snap: one high means go to Verticals or 60 Go and attack the seam between the trips receivers, two high means work Levels Switch or the mesh concepts underneath into the vacated middle.

Watch how the defense aligns to the isolated weak side receiver. If he draws no help and the corner is off, run Return X Choice Special or 61 X Choice and let the option route win on the leverage.

Against heavy blitz tendencies, keep HB Slip Screen and HB Draw in your rotation. The four-wide spacing means blitzing defenders vacate the exact space the screen attacks.

Use the RNS and gadget plays on early downs to punish defenses that overcommit to the trips side, then come back to Speed Option Wk or Wide Zone Wk with the same alignment so the pre-snap look stays identical.

Hot route the back to a flat or angle route on Verticals and Smash to give yourself a checkdown, and block him on PA Deep In and PA Pin Deep since those need the extra count to develop.

Plays (30)

Plays in Trips Open
PlayDiagramOpen
60 GoGo, Pass Play
60 SlideSlide, Pass Play
61 X ChoiceOption Route, Pass Play
Double OutOut, Pass Play
HB CounterCounter, Run Play, Power Run
HB DiveDive, Run Play
HB DrawDraw, Run Play
HB SlamDive, Run Play
HB Slip ScreenScreen Pass, Hb Screen, Pass Play
HB ZoneInside Zone, Run Play, Zone Run
LevelsLevels, Pass Play, Cover 2 Beater
Levels SwitchLevels, Pass Play, Cover 2 Beater
Middle SlantSlant, Pass Play
PA Deep InPlay Action, Pass Play
PA Pin DeepPlay Action, Pass Play
Return GoGo, Motion, Pass Play
Return Go SwapGo, Motion, Pass Play
Return X Choice SpecialOption Route, Motion, Pass Play
RNS ArmyPass Play, Four Verts, Go +4
RNS Army MeshMesh, Pass Play, Man Beater
RNS HitchesHitch, Pass Play
RNS HoustonPass Play, Play Action, Corner +5
RNS Houston MeshMesh, Pass Play, Man Beater
RNS Streak X ShallowStreak, Shallow Cross, Pass Play
SmashSmash, Pass Play, Cover 2 Beater
Speed Option WkSpeed Option, Run Play
VerticalsFour Verts, Pass Play, Cover 2 Beater +1
Wide ZoneOutside Zone, Run Play, Zone Run
Wide Zone WkOutside Zone, Run Play, Zone Run
Z SpotSpot, Pass Play, Cover 3 Beater

Other Sets in Pistol

Ace

16 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

15 Plays · 2 RB, 3 TE, 0 WR

Ace Slot

15 Plays · 1 RB, 2 TE, 2 WR

Bunch

20 Plays · 1 RB, 1 TE, 3 WR

Bunch TE

18 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

6 Plays · 1 RB, 1 TE, 3 WR

Deuce

15 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

12 Plays · 1 RB, 2 TE, 2 WR

Doubles

26 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex Hip

9 Plays · 1 RB, 1 TE, 3 WR

Doubles Hip

17 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

32 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Stack

18 Plays · 1 RB, 1 TE, 3 WR

East Tight

6 Plays · 1 RB, 3 TE, 1 WR

Full House

15 Plays · 3 RB, 0 TE, 2 WR

Full House Base

14 Plays · 2 RB, 1 TE, 2 WR

Full House Over Close

6 Plays · 2 RB, 1 TE, 2 WR

Full House Pro

6 Plays · 2 RB, 1 TE, 2 WR

Full House TE

10 Plays · 2 RB, 2 TE, 1 WR

Full Panther

10 Plays · Unknown

Open Flex

9 Plays · 1 RB, 1 TE, 3 WR

Open Flex Close

10 Plays · 1 RB, 1 TE, 3 WR

Philly

1 Play · 1 RB, 1 TE, 3 WR

Spread

39 Plays · 1 RB, 0 TE, 4 WR

Strong

30 Plays · 2 RB, 1 TE, 2 WR

Strong Slot

14 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Close

9 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Open

25 Plays · 2 RB, 0 TE, 3 WR

Strong Y Off Close

10 Plays · 2 RB, 1 TE, 2 WR

Tight Slots

13 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

14 Plays · 1 RB, 1 TE, 3 WR

Trips

29 Plays · 1 RB, 1 TE, 3 WR

Trips Left Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

12 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

9 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

29 Plays · 1 RB, 2 TE, 2 WR

Weak

9 Plays · 2 RB, 1 TE, 2 WR

Weak I Wing

9 Plays · 2 RB, 2 TE, 1 WR

Weak Slot

21 Plays · 2 RB, 1 TE, 2 WR

Weak Slot Open

22 Plays · 2 RB, 0 TE, 3 WR

Wing

18 Plays · 1 RB, 2 TE, 2 WR

Wing Close

13 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

12 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

17 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

22 Plays · 1 RB, 2 TE, 2 WR

Wing Tight Z

6 Plays · 1 RB, 3 TE, 1 WR

Y Off Trips

27 Plays · 1 RB, 1 TE, 3 WR

Y Trips

22 Plays · 1 RB, 1 TE, 3 WR