Playbooks

Trips Open

SpecialistsGadgetSLWR

Overview

Trips Open in the Pistol is a 10 personnel look that puts three receivers to one side of the formation and a single isolated receiver backside, with no tight end on the field. The QB aligns at pistol depth with the halfback directly behind him. Pistol Trips variants that keep a tight end attached give you an extra blocker. Trips Open replaces that body with a fourth receiver, which spreads the defense horizontally and forces a nickel or dime response. The Gadget and SLWR tags mean you can put a return specialist or dynamic slot weapon into packaged roles, which is where plays like Return Go, Return Go Swap, and Return X Choice Special come from.

The trips side stresses flat, curl, and hook defenders through Levels, Levels Switch, Smash, and Double Out. The backside X becomes a true isolation receiver on 61 X Choice, Z Spot, and the Return X Choice concepts. Because the defense has to respect three receivers to the strong side, safeties often rotate toward trips. That leaves your X in single coverage with little help over the top. The heavy Run and Shoot package (RNS Houston, RNS Army, RNS Hitches, RNS Streak X Shallow, and both mesh variants) gives you option-route answers that adjust to the coverage after the snap.

The pistol backfield keeps the run game honest even with no tight end. Wide Zone, HB Counter, HB Draw, and Speed Option Wk all hit downhill with the halfback's momentum. Against the light boxes this set generates, those runs gash defenses that sell out to cover four wide. PA Pin Deep and PA Deep In add shot plays off that run action, so Trips Open works as a complete spread package rather than a pure passing set.

Strengths

  • Trips overload creates natural numbers advantages against Cover 3 and Cover 4, with Levels, Smash, and Double Out attacking flat and curl defenders from three vertical stems.
  • The isolated backside X on 61 X Choice, Z Spot, and Return X Choice Special creates one on one matchups when the defense rotates coverage toward trips, making it a reliable man beater against Cover 1.
  • Run and Shoot concepts like RNS Houston, RNS Army Mesh, and RNS Hitches use option routes that break based on leverage, so the play corrects itself against both man and zone without a pre-snap audible.
  • Mesh concepts (RNS Houston Mesh, RNS Army Mesh) create natural rubs that shred man coverage and draw user defenders out of the middle.
  • The spread alignment forces nickel and dime personnel, opening light boxes for Wide Zone, HB Counter, HB Draw, and Speed Option Wk from the pistol, where the halfback gets a downhill angle.

Weaknesses

  • With no tight end and only the halfback to help protect, a nano blitz off the edge or a Cover 0 overload beats your protection before deep concepts like Verticals or PA Pin Deep develop.
  • A user-controlled linebacker or safety dropping into the hook zone over the trips side can take away mesh crossers and Middle Slant, which forces you to the backside isolation.
  • Defenses that bracket the backside X with a cloud corner and a rotated safety eliminate your best one on one read and cause holding the ball against pressure.
  • Power running is limited, since HB Slam and HB Dive lack a lead blocker or tight end, so short yardage against a goal line or heavy front turns into a guessing game.
  • Opponents who recognize the trips side as the passing strength can shade linebackers and cloud coverage that way, which baits you into forcing throws into overloaded zones.

Usage Tips

Before the snap, read the safety rotation: if the post safety cheats toward trips, attack the backside X with 61 X Choice or Z Spot; if he stays centered, work the trips side with Levels or Smash.

On 3rd and medium, RNS Houston and RNS Army Mesh are high percentage calls because the option routes convert against both man and zone, and you can hot route the halfback to a block if you read a blitz.

When the defense responds with dime or quarters personnel, audible to Wide Zone or HB Counter to punish the light box, then come back with PA Deep In or PA Pin Deep once the linebackers start triggering on run action.

Against heavy blitz looks, keep HB Slip Screen and Middle Slant ready as audibles, or hot route the inside trips receiver to a slant for a quick hot read.

Use the Gadget and SLWR packages to get your fastest slot or return player on the field for Return Go and Return Go Swap, and target the matchups where a linebacker or slow safety ends up covering him.

Other Sets in Pistol

Spread

44 Plays · 1 RB, 0 TE, 4 WR

Trips Left Open

24 Plays · 1 RB, 0 TE, 4 WR

Full House

15 Plays · 3 RB, 0 TE, 2 WR

Ace Double Wing

15 Plays · 2 RB, 3 TE, 0 WR

Full House TE

10 Plays · 2 RB, 2 TE, 1 WR

Weak I Wing

9 Plays · 2 RB, 2 TE, 1 WR

Full House Base

14 Plays · 2 RB, 1 TE, 2 WR

Full House Over Close

6 Plays · 2 RB, 1 TE, 2 WR

Full House Pro

6 Plays · 2 RB, 1 TE, 2 WR

Strong

37 Plays · 2 RB, 1 TE, 2 WR

Strong Slot

14 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Close

9 Plays · 2 RB, 1 TE, 2 WR

See all 50 sets in Pistol