Playbooks

Trips Left Open

SpecialistsGadgetSLWR

Overview

Trips Left Open is the 10 personnel spread variant of Pistol, and the "Open" tag matters: instead of stacking three receivers tight to the left with a tight end anchoring the right side, you get a true 3x1 look with the backside receiver isolated on an island. The quarterback sits in the shortened pistol depth with the halfback directly behind him, which preserves downhill run angles on HB Dive, Close HB Dive, HB Counter, and HB Slam while keeping the read mechanics of Read Option and the full RPO menu intact. Because there is no tight end on the field, the defense has to declare its strength pre-snap, and you can count the box instantly: four defenders over three blockers to the trips side usually means the numbers are in your favor on the single receiver side.

The trips alignment itself is what makes the passing concepts hum. Flood, Flood Post, Out N Under, Inside Smash, and Y Stick all build high low and horizontal stretches out of the same three man surface, so a defender in Cover 3 or Cover 4 has to make a decision he cannot win on every snap. Mesh Dig and Scat give you the rub work that shreds Cover 1 and Cover 2 Man, while Four Verticals and PA Verticals punish single high looks when the middle of the field defender gets pulled by the seam runners. The isolated X receiver on the right is the real prize: put your best route runner there, motion the trips side to draw the rotation, and you have a one on one that you can attack with a hot routed fade, slant, or comeback without any help defender within fifteen yards.

The RPO cluster (RPO Alert Bubble, RPO Zone Alert Bubble, RPO Read Bubble) and Counter Alert Flat turn the trips bubble into a conflict read against overhang defenders, which is why this set is tagged Gadget and SLWR. Add the play action package (PA Boot, PA Ctr Waggle, PA Deep In) plus HB Draw and HB Slip Screen as change ups, and you have a set that runs a complete spread offense from one alignment without ever tipping run or pass by personnel.

Strengths

  • The trips surface creates natural high low stretches on Flood, Flood Post, and Inside Smash that put a single curl flat defender in an unwinnable conflict against Cover 3 and Cover 4.
  • Mesh Dig, Scat, and Out N Under generate rub and crossing action that beat Cover 1 and Cover 2 Man cleanly, and the dig behind the mesh sits in the vacated hole against zone.
  • The isolated backside receiver is a built in man beater: hot route a fade, slant, or in on the X and read the safety rotation pre-snap to confirm no help is coming.
  • Full RPO menu (RPO Alert Bubble, RPO Zone Alert Bubble, RPO Read Bubble) plus Counter Alert Flat lets you punish overloaded boxes without changing personnel or alignment.
  • 10 personnel forces nickel or dime on the field, so HB Dive, Close HB Dive, HB Counter, and Read Option attack lighter boxes with the same downhill pistol footwork.

Weaknesses

  • No tight end means no extra blocker in the box, so A gap and interior nano pressure gets home fast on the deeper developing concepts like Four Verticals, PA Verticals, and PA Deep In.
  • The play action package (PA Boot, PA Ctr Waggle, PA Deep In) is slow to develop and dies against edge pressure, especially when the rush comes from the weak side away from the boot.
  • User-controlled defenders sitting over the number two and number three receivers on the trips side can rob Y Stick, Stick, and the bubble reads if you do not move them with motion or a hot route.
  • Overloading the trips side with a heavy blitz creates an unblocked defender on the pistol back, and the HB has little room to help without pre-snap protection changes.
  • Tendency exposure is real: opponents who see the trips left surface every snap will roll coverage strength left and squeeze the isolated receiver with a hard corner and cloud help.

Usage Tips

Count the box before you snap. Four or fewer defenders inside means run HB Dive, Close HB Dive, or Read Option. Five or more means pull the trigger on the bubble side of an RPO.

Against single high, attack the isolated receiver with a hot routed fade or comeback and check the middle of field defender's alignment. If he cheats to the trips side, the one on one is free.

Against Cover 3 and Cover 4, lean on Flood, Flood Post, and Inside Smash so the curl flat defender has to pick between the flat and the sit route behind him.

Motion the inside trips receiver across the formation to identify man versus zone, then use that read to call Mesh Dig or Scat against man and Y Stick or Stick against zone.

Keep HB Draw and HB Slip Screen in the rotation on third and medium. Both punish aggressive interior pressure and reset the down after the defense starts sending extra rushers.

Block the halfback or slide protection when you see a five man front, since this set has no tight end help against A gap and edge overload looks.

Plays (24)

Plays in Trips Left Open
PlayDiagramOpen
Close HB DiveDive, Run Play
Counter Alert FlatCounter, Flat, Run Play +1
FloodFlood, Pass Play, Cover 3 Beater
Flood PostPost, Flood, Pass Play +1
Four VerticalsFour Verts, Pass Play, Cover 2 Beater +1
HB CounterCounter, Run Play, Power Run
HB DiveDive, Run Play
HB DrawDraw, Run Play
HB SlamDive, Run Play
HB Slip ScreenScreen Pass, Hb Screen, Pass Play
Inside SmashSmash, Pass Play, Cover 2 Beater
Mesh DigDig, Mesh, Pass Play +1
Out N UnderOut, Pass Play
PA BootPlay Action, Pass Play
PA Ctr WagglePlay Action, Pass Play
PA Deep InPlay Action, Pass Play
PA VerticalsPlay Action, Four Verts, Pass Play +2
Read OptionRead Option, Run Play
RPO Alert BubbleRPO, Pass Play, Run Play
RPO Read BubbleRPO, Pass Play, Run Play
RPO Zone Alert BubbleRPO, Pass Play, Run Play
ScatScat, Pass Play
StickStick, Stick Concept, Pass Play
Y StickStick, Stick Concept, Pass Play

Other Sets in Pistol

Ace

16 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

15 Plays · 2 RB, 3 TE, 0 WR

Ace Slot

15 Plays · 1 RB, 2 TE, 2 WR

Bunch

20 Plays · 1 RB, 1 TE, 3 WR

Bunch TE

18 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

6 Plays · 1 RB, 1 TE, 3 WR

Deuce

15 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

12 Plays · 1 RB, 2 TE, 2 WR

Doubles

26 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex Hip

9 Plays · 1 RB, 1 TE, 3 WR

Doubles Hip

17 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

32 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Stack

18 Plays · 1 RB, 1 TE, 3 WR

East Tight

6 Plays · 1 RB, 3 TE, 1 WR

Full House

15 Plays · 3 RB, 0 TE, 2 WR

Full House Base

14 Plays · 2 RB, 1 TE, 2 WR

Full House Over Close

6 Plays · 2 RB, 1 TE, 2 WR

Full House Pro

6 Plays · 2 RB, 1 TE, 2 WR

Full House TE

10 Plays · 2 RB, 2 TE, 1 WR

Full Panther

10 Plays · Unknown

Open Flex

9 Plays · 1 RB, 1 TE, 3 WR

Open Flex Close

10 Plays · 1 RB, 1 TE, 3 WR

Philly

1 Play · 1 RB, 1 TE, 3 WR

Spread

39 Plays · 1 RB, 0 TE, 4 WR

Strong

30 Plays · 2 RB, 1 TE, 2 WR

Strong Slot

14 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Close

9 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Open

25 Plays · 2 RB, 0 TE, 3 WR

Strong Y Off Close

10 Plays · 2 RB, 1 TE, 2 WR

Tight Slots

13 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

14 Plays · 1 RB, 1 TE, 3 WR

Trips

29 Plays · 1 RB, 1 TE, 3 WR

Trips Open

30 Plays · 1 RB, 0 TE, 4 WR

U Off

12 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

9 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

29 Plays · 1 RB, 2 TE, 2 WR

Weak

9 Plays · 2 RB, 1 TE, 2 WR

Weak I Wing

9 Plays · 2 RB, 2 TE, 1 WR

Weak Slot

21 Plays · 2 RB, 1 TE, 2 WR

Weak Slot Open

22 Plays · 2 RB, 0 TE, 3 WR

Wing

18 Plays · 1 RB, 2 TE, 2 WR

Wing Close

13 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

12 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

17 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

22 Plays · 1 RB, 2 TE, 2 WR

Wing Tight Z

6 Plays · 1 RB, 3 TE, 1 WR

Y Off Trips

27 Plays · 1 RB, 1 TE, 3 WR

Y Trips

22 Plays · 1 RB, 1 TE, 3 WR