Playbooks
Franchise Playsheet
The Air Raid Pistol is a 30-play franchise situational playsheet built entirely out of one formation: Pistol accounts for all 30 plays (100%), split across 3 sets. Those sets cover three personnel groupings: 11 (1 RB, 1 TE, 3 WR), 20 (2 RB, 0 TE, 3 WR) and 10 (1 RB, 0 TE, 4 WR). The result is a sheet where the quarterback's alignment never changes. What changes is who is on the field and how many receivers the defense has to account for. The concept list shows what it is built to do: attack a defense horizontally and at intermediate depth with Deep Cross, Crosser, Dig, In, Corner and Post concepts, stretch the flats, and keep safeties honest with Run Play, Play Action and Slide looks that all come from the same Pistol depth.
The game plan it supports is a pass-first spread attack that still carries a credible run threat. Because the back aligns directly behind the quarterback in Pistol, runs and play action share one launch point. That lets you set up China Y Corner and the crossing concepts off the same pre-snap picture your run game shows. Motion is a listed concept, so you have built-in ways to shift the defense's leverage and read man versus zone before the snap without leaving the formation.
It ranks larger than only about 20% of the game's 42 offensive franchise playsheets, so it is a lean, focused menu rather than a deep one. What you get over a broader book is a tight, easy-to-master audible tree in which every play comes from one formation. What you give up is formation variety, including any under-center, gun spread or heavy-personnel looks.
The Air Raid Pistol wants an accurate, quick-processing quarterback with enough mobility to handle Pistol play action boots, plus route-running slot receivers who can win on Crosser, Dig and In concepts. A backfield with two capable pass-catching backs unlocks the 20 personnel set, and a tight end who can both block and run the Corner route in China Y Corner makes the 11 personnel base work. It fits a player who likes reading coverage pre-snap with motion and throwing on rhythm from a single look, not someone who relies on power running or heavy personnel.
Search every playbook by tag and personnel grouping, not just Air Raid Pistol.
Build your base audible package in the 11 personnel Pistol set: use Play Action or a Run Play on 1st and 10, and check to China Y Corner or a Dig concept when you read a single-high safety.
On 2nd and medium, motion from the 11 or 10 personnel set to identify coverage, then audible to a Crosser or Deep Cross against zone or hot route the backside receiver to a slant against man.
Reach for the 20 personnel set on 3rd and short or 2nd and short. Two backs invite a heavier defensive sub, which makes Play Action and Slide concepts to the flat far more dangerous.
Save the 10 personnel set for 3rd and long and two-minute drives, where four receivers and In, Dig and Post routes can stretch nickel and dime coverages across the field.
Because the sheet is only 30 plays, rotate personnel groupings on consecutive snaps rather than repeating plays so the opponent cannot lock onto a single audible tendency.
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