Playbooks

Franchise Playsheet

Run N Shoot

PlaysheetOffense
2Formations
2Sets
30Plays

Overview

Run N Shoot is a 30 play situational playsheet built on a single idea: put four receivers on the field in 10 personnel and make the defense cover grass on every snap. There is no tight end package here and no second or third set to hide behind. You get Pistol at 60 percent of the call sheet (18 plays from one set) and Singleback at 40 percent (12 plays from one set), which means the entire playbook operates out of two looks the defense can identify before you break the huddle. What you buy in exchange is depth of concept inside those looks: Four Verts, Go, Seam, Comeback, dedicated Cover 2 Beater and Cover 3 Beater tags, Option Route, Hb Screen, Draw and a handful of true Run Play calls.

The Pistol concentration is what separates this book from a standard spread sheet. Running Four Verts and Go out of Pistol gives you the depth to sell run action while the quarterback's drop stays compact, and the Draw and Run Play calls from the same alignment mean your vertical shots and your ground game come from an identical pre-snap picture. Singleback handles the rest: the Comeback and Option Route concepts, the Hb Screen, and the Cover 2 and Cover 3 beaters that let you attack a specific coverage shell once you have read the safety rotation. Sample calls like 61 X Choice and 60 Go show the split clearly, one an isolation read for your best receiver, one a four wide vertical push.

Choosing Run N Shoot over a heavier franchise playsheet is a decision to trade formation variety for concept clarity. You will never audible into a 2 TE run look or a goal line package, but you also never leave 10 personnel, so every hot route, every motion and every formation sub carries across the whole sheet. This is a playbook for the player who wants to master two alignments completely rather than rotate through six, and who is comfortable winning with route combos and coverage reads instead of formation disguise.

Scheme Fit

Run N Shoot wants a quarterback with a fast release and enough arm strength to hit the Four Verts and Go concepts outside the numbers, plus enough mobility to make the Pistol Draw and Run Play calls threatening. You need four receivers you trust, specifically two vertical threats with speed and release ratings, a route running specialist for 61 X Choice and the Option Route, and a back with catching and juke ratings to make the Hb Screen a real weapon. Pick this book if you are a spread purist who wants to live in 10 personnel, read coverage shells rather than disguise formations, and does not mind giving up tight end packages and short yardage looks to do it.

Playsheet bonuses

  • IUnlocks the playsheet
  • II+3Pass Block, Run Blockall OL
  • III+3Short Route Running, Catch in TrafficWR & TE
  • IV+5Short AccuracyQB

Coaches who run it: Sean McVay, Shane Steichen, Brian Callahan, Kellen Moore

Every play in this playsheet (30 plays)

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Strengths

  • Sixty percent Pistol concentration means your vertical game (Four Verts, Go, Seam) and your Draw and Run Play calls all launch from one alignment, so the defense gets no pre-snap tell on run versus pass and your play action shots stay honest.
  • Pure 10 personnel across all 30 plays keeps four receivers on the field permanently, which forces nickel or dime and gives you a numbers advantage on Draw and Hb Screen against light boxes.
  • Dedicated Cover 2 Beater and Cover 3 Beater tags let you answer a shell directly instead of hot routing your way out of it, and because both sit in the Singleback set they live in the same audible package.
  • With only two formations and two sets, your entire audible wheel fits in one screen, so you can flip from 60 Go to a Draw or the Hb Screen without exposing a substitution or burning a timeout on personnel.
  • Option Route and 61 X Choice give you an isolation answer against man coverage that reads off the defender's leverage, which pairs cleanly with receiver motion to identify man or zone before the snap.

Weaknesses

  • One set per formation means an opponent who has seen your book twice knows every alignment you own, and there is no third formation to break tendency with late in a series.
  • Zero tight end personnel leaves you without a real short yardage or goal line package, so third and one and fourth and one become a Draw or a Run Play call out of a spread box that the defense can crowd.
  • The 12 play Singleback allotment has to carry Comeback, Option Route, Hb Screen and both coverage beaters, so the Singleback run game is thin and predictable when you need a change of pace from Pistol.
  • Heavy Four Verts, Go and Seam representation means an opponent can sit in Cover 4 or a two deep match shell with a user defender at depth and take the top off the playbook.
  • No motion heavy or compressed formation exists in the book, so you cannot create traffic or rub routes through alignment and must generate separation purely through hot routes and route combos.

Usage Tips

Build your primary audible package entirely out of the Pistol set since it holds 18 of 30 plays: put 60 Go, a Seam concept, the Draw and one Run Play call on the wheel so you can attack run or vertical from the same look on any down.

Reach for Pistol Four Verts and Go on second and long or after you have seen the defense commit a safety down, and use the Seam concept when the middle of the field shows open post snap.

Use the Singleback set on third and medium: 61 X Choice and the Option Route give your best receiver an isolation read, and the Comeback is your answer when a user defender is playing over the top.

Call the Hb Screen out of Singleback on third down after you have shown two or three vertical concepts, since the four wide alignment pulls defenders wide and leaves the screen blocking surface intact.

Save the Cover 2 Beater and Cover 3 Beater tags for after you have confirmed the shell with a receiver motion, and do not spam them early or the opponent will simply change shells and sit on your vertical concepts.

Formations in this playbook

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