Playbooks

Depth-chart slots are shown as they line up in the base package for this set.
| Player | Side | Route |
|---|---|---|
| HB1 | Middle | Pass Block |
| WR3 | Right | In |
| WR1 | Left | Speed Out |
| WR2 | Right | Short In |
| WR4 | Right | Speed In |
Levels out of Pistol Trips Open is a classic full-slide pass concept built to stack horizontal reads at different depths on the trips side while HB1 stays home to protect. WR1 runs a Speed Out on the backside, isolating a single defender in a quick man or zone beater window, while WR3, WR2, and WR4 stack In, Short In, and Speed In routes at staggered depths to create natural picks and rubs against zone drops. With all five linemen and the running back in max protect, this is a well-protected dropback pass designed to stress both Cover 2 flat defenders and man coverage that struggles with the natural rub concepts.
Pre-snap, identify if the defense is showing two-high or single-high safety help, since Cover 2 shells are the primary weakness this concept exploits. Watch the flat defender on the trips side, if he widens too far to take away WR4 Speed In, the Short In and In routes behind him will sit in soft spots. Against man coverage, key on whether the defense uses banjo or switch technique on the stacked receivers, poor communication there leads to easy separation. Post-snap, look for a user lurk defender sitting in the middle hook zone, since that player can undercut the In routes if the quarterback stares them down too long. This play struggles against aggressive Cover 3 sky or fire zone blitzes that get quick pressure through max protect and force an early checkdown before the levels routes develop.
Check pre-snap for two-high shells, this concept is built specifically to stress Cover 2 defenders who have to choose between the flat and the levels stack.
If the defense shows man coverage, prioritize the trips side stack since the natural spacing of the In routes creates rubs that spring receivers open against tight man technique.
Use this on early downs or third and medium since the routes need a beat to develop and the max protect scheme buys extra time.
Pair this with Double Out or Z Spot from the same set to keep defenses guessing between quick flat concepts and the deeper levels stack.
If the defense starts jumping the underneath routes, sequence in Verticals or PA Deep In to hit them over the top once they sell out on the shorter routes.




























