Playbooks

Breakdown

WR Screens out of Shotgun 5WR Trio is a quick perimeter screen designed to get the ball out fast to the boundary receiver with blockers stacked in front of him. On the play side, the outside receiver runs a hitch and turn to sell vertical stems while the receiver stacked behind him releases upfield to seal the corner or nickel defender, creating a lead blocker for the screen. Away from the screen, the backside receiver runs a quick out and the far outside receiver runs a deep comeback to hold safety help, so the primary read is the screen itself first with the QB working an immediate one-read progression to the blocking receiver and ball carrier.

Defensive Reads

Watch for the play side corner and nickel defender squatting at the line presnap, since that alignment signals they are sitting on the screen and will blow it up. Key the flow of the linebackers after the snap; if they stay home instead of flowing with the run action fake, they can undercut the blocking receiver and stop the screen for a loss. Identify man coverage presnap by checking if the corner is turned and running with the outside hitch receiver, since man coverage on the perimeter usually means less traffic for the blocker to clear. Zone blitzes with a defensive lineman spying or dropping into the screen lane are the best counter, since that extra defender disrupts screen timing before blockers get set. User a linebacker or slot defender to sit on the screen release lane; if the user reads the stacked receiver release immediately, they can jump the throw for a big hit or turnover.

Usage Tips

Call this on early downs or third and short when the defense shows aggressive man pressure or an overload blitz look, since the screen naturally voids blitz lanes.

Presnap, check the corner and nickel depth on the screen side; if they are playing tight man or showing blitz, the screen has a clean lane once the blocker gets outside.

Use this play after running Curl Flats or Stick a few times to bait linebackers into jumping underneath routes, then hit the screen when they overcommit downhill.

Hot route the backside comeback route receiver into a quicker hitch if the defense is playing soft zone shells, since the deep comeback loses value against a shell that already sits deep.

Avoid calling this into zone blitzes that drop a defensive lineman into the screen lane, since that lineman can blow up the timing before the blocker gets set.