Playbooks

3-2-6

Dime·Personnel not specified

Overview

Dime 3-2-6 is the pass defense set that trades a fourth down lineman for a sixth defensive back, fielding three defensive ends/tackles, two linebackers (or a linebacker and a hybrid safety depending on your depth chart), and six defensive backs. That extra DB is the whole point: compared to Dime 2-3-6 or Dime 1-4-6, you get an even three man front with two true second level defenders, which keeps your hook/curl zones honest while still matching four and five wide sets with real cover men instead of dropping linebackers onto slot receivers. In Madden terms, you are getting sub package speed on the field without gutting your run fits the way a 3-3-5 or 1-4-6 does.

Strengths

  • Massive coverage variety from one shell: Cover 1 Robber Press, Cover 2 Man, Cover 3 Cloud, Cover 3 Lock, Cover 6, Cover 6 Willie, Cover 4 Palms, Cover 4 Quarters, Tampa 2 and Tampa 2 Drop all live here, so you can run the same alignment and rotate shells every snap without tipping personnel.
  • Double Bracket and Dbl Safety Go give you built in answers to a single elite receiver or a tight end that keeps winning up the seam, which is a cleaner solution than trying to manually shade a defender every play.
  • Six defensive backs means you can press the outside with real man cover corners and still keep two hook defenders, so 3x1 and 4x1 empty formations do not get free access to the middle of the field.
  • Zone Blitz plays (FS Zone Blitz, SS Zone Blitz, Edge Blitz 1, Edge Blitz 3, DB Fire 2, Hot Blitz 3, Overload 3 Seam Press) let you get pressure from the DB level while the three man front occupies the interior, and because the front is light you can motion rushers and reblitz without changing personnel.
  • Cover 3 Buzz Match and Cover 4 Palms handle the modern route combos (dagger, sail, choice) far better than base zone, so you are not stuck picking between conservative and useless.

Weaknesses

  • Three down linemen against a power run game is a problem. If an offense goes heavy and audibles into inside zone or a pull scheme, you are asking two linebackers to fill against extra blockers with no help until the safeties come down.
  • Zero Blitz and the heavier pressure calls send everyone, and with only two linebackers you have almost no built in help if the rush does not get home, so a quick hitch or slant beats it clean.
  • Play action and RPO concepts pull your two linebackers out of position quickly, and because your run support is already thin, a well timed pull read or QB glide can produce chunk gains.
  • Screens and quick swing passes to the back are live because your interior defenders are undersized and often shaded wide, so pursuit angles are long.
  • If you spam this set, opponents will simply substitute in heavy personnel and run at your light front until you check out of Dime, which costs you a timeout of tempo or a bad matchup on the next snap.

Usage Tips

Bring this in on third and long, obvious two minute drill situations, and any time the offense shows 3+ WR sets. If they trot out heavy personnel, audible out or accept that you are giving up the run.

Use Double Bracket or Dbl Safety Go when one receiver is carrying the offense. Bracket the problem, then user the opposite hook zone so the other side does not become the free read.

Rotate between Cover 3 Cloud, Cover 4 Palms and Cover 6 Willie out of the same look. The pre snap alignment stays identical, so a good opponent cannot read your shell from the sideline camera.

Manually take a hook/curl defender or the free safety rather than a corner. Your corners have coverage help built in from the play art; the middle of the field is where the light front actually hurts you.

Mix Edge Blitz 1 and DB Fire 2 sparingly to keep the QB from sitting on the three man rush, and use Overload 3 Seam Press when you want pressure without abandoning your seam coverage.

Press your outside corners pre snap against quick game (slants, hitches, choice routes) and back off against verticals. That single adjustment changes the profile of every coverage in this set.

Plays (28)

Plays in 3-2-6
PlayDiagramOpen
1 Double Wr1Cover 1, Double Wr1, Man Coverage
1 Double Wr2Cover 1, Double Wr2, Man Coverage
3-2Zone, Zone Coverage
Cover 1 Robber PressCover 1, Cover 1 Robber, Press Man +1
Cover 2 ManCover 2 Man, Man To Man, Man Coverage
Cover 3 Buzz MatchCover 3, Cover 3 Buzz, Cover 3 Match +1
Cover 3 CloudCover 3, Cover 3 Cloud, Zone Coverage
Cover 3 Hard FlatCover 3, Zone Coverage
Cover 3 LockCover 3, Zone Coverage
Cover 4 DropCover 4, Zone Coverage
Cover 4 PalmsCover 4, Cover 4 Palms, Zone Coverage
Cover 4 QuartersCover 4, Quarters, Zone Coverage
Cover 6Cover 6, Zone Coverage
Cover 6 WillieCover 6, Zone Coverage
DB Fire 2Cover 2, Blitz, DB Blitz +1
Dbl Safety GoSafety Blitz, Blitz
Double BracketMan To Man, Man Coverage
Edge Blitz 1Cover 1, Blitz, Edge Blitz +1
Edge Blitz 3Cover 3, Blitz, Edge Blitz +1
FS Zone BlitzZone, Blitz, Safety Blitz +2
Hot Blitz 3Cover 3, Blitz, Zone Coverage
Okie Eagle 3Cover 3, Zone Coverage
Okie Roll 2Cover 2, Zone Coverage
Overload 3 Seam PressCover 3, Overload Blitz, Zone Coverage +1
SS Zone BlitzZone, Blitz, Safety Blitz +2
Tampa 2Cover 2, Tampa 2, Zone Coverage
Tampa 2 DropCover 2, Tampa 2, Zone Coverage
Zero BlitzBlitz, Zero Blitz, Cover 0 +1

Other Sets in Dime

1-4-6

21 Plays · Big Dime 1-4-6

1-4 Dbl Mug

9 Plays · Big Dime 3-2-6

2-3-6

48 Plays · Big Dime 4-1-6

2-3-6 Sam

24 Plays · Big Dime 2-3-6

2-3-6 Will

25 Plays · Big Dime 2-3-6

2-3 Single Mug

16 Plays · Dime 4-1-6

Load Weak

12 Plays · Dime 4-1-6

Normal

20 Plays · Dime 4-1-6

Rush

22 Plays · Dime 4-1-6

Single Mug

15 Plays · Dime 4-1-6