Playbooks

Under

SpecialistsRLERRERDTNT

Overview

4-3 Under is the run-heavy shift of the 4-3 family, sliding the defensive line to the strong side and reducing the front so the nose tackle covers the strong-side guard while the weak-side end (RLE) aligns wide in a rush position. The tag list (NT, RLE, RRE, RDT) tells you exactly how the front is built: two interior gaps clogged by the nose and right tackle, with both ends set on opposite hashes so you get a natural speed rusher on one side and a bigger anchor end on the other. Compared to a standard 4-3 Over or a symmetrical even front, Under puts more mass over the tight end side, which is why it holds up so well against inside zone, duo, and gap runs to the closed side.

Personnel is straight Base 4-3: four down linemen, three linebackers, two corners, two safeties. That means you are asking your slot corner or third linebacker to cover a receiving threat, so Under is best deployed against 21, 12, and heavy 13 personnel offenses rather than trips or empty spread sets. The linebacker depth in this set is what makes the Cover 3 Match, Cover 3 Sky WK, and Tampa 2 calls viable: your MLB starts close enough to the line to fill on run keys but has the play art to carry the deep middle.

Where Under separates itself is the blitz menu. Mike Sam Crash Press, SS Sam Crash Press, WK Corner Blitz, Sam Blitz 2, Safety Blitz, Hammer 0 Blast, and the Fire 3 family (FS Fire 3, Will Go Fire 3) all launch from the same reduced front, so the offense sees identical pre-snap alignment whether you are running Cover 4 Quarters or a zero blitz. Pair that with the press variants (Cover 1 Hole Press, Cover 1 Robber Press, Cover 1 Contain Press, Cover 3 Seam Press) and you can disguise pressure and coverage out of one look all game.

Strengths

  • Elite gap integrity against inside zone and duo because the nose tackle and RDT occupy both A gaps, forcing cutbacks into an unblocked Will
  • Mike Sam Crash Press and SS Sam Crash Press generate interior pressure without committing a safety, so you keep two-high help while rushing five
  • Cover 1 Hole Press and Cover 1 Robber Press give you a robber defender to user, which is the cleanest way to jump drags, digs, and shallow crossers in Base 4-3
  • Fire 3 concepts (FS Fire 3, Will Go Fire 3, Free Fire, Free Fire Ls) rush five while keeping three deep and three under, so you stay sound against verticals even when the pressure does not get home
  • Tampa 2 and Cover 3 Match out of the same front let you flip from pattern match to spot drop with no personnel tell, punishing opponents who read your alignment instead of your assignment

Weaknesses

  • Base 4-3 personnel gets shredded by trips and empty: a linebacker matched on a slot receiver is an automatic mismatch on option routes and slot fades
  • The reduced front leaves the weak side B gap light, so wide zone and stretch runs away from the strength can beat the flow of the line
  • Zero blitz calls like Hammer 0 Blast and Safety Blitz have no deep help, so any protection slide plus a hitch or slant throws for chunk yardage
  • Cover 2 Invert and 2 Invert Hard Flat leave the deep middle stressed if the user vacates, and smart opponents attack that with seam benders from the tight end
  • Press-heavy calls are vulnerable to motion and hot routed streaks because your corners are locked in leverage before you can fix the matchup

Usage Tips

Bring Under out when the offense shows 12 or 21 personnel on early downs, and get off it entirely once they empty the backfield or align trips

Use Cover 1 Hole Press as your base pressure shell and user the hole defender, since that is your only true middle-field eraser in this set

Disguise by lining up in a press call, then flipping to Cover 3 Match or Cover 4 Quarters after the offense sets, keeping the same front look

Save Hammer 0 Blast and WK Corner Blitz for third and long or clear tendency reads, and always pair them with a pre-snap press adjustment so the throw window is late

Manually shade coverage inside on the tight end when running Tampa 2 or Cover 2 Invert, because the seam is the fastest way to punish this set

Check pass rush pre-snap adjustments to crash inside against gap schemes and pinch the ends when you suspect a draw or delayed handoff

Other Sets in 4-3

Even 6-1

9 Plays · Base 4-3

Odd

9 Plays · Base 4-3

Odd Leo

12 Plays · Base 5-2

Over

21 Plays · Base 4-3

Over Solid

11 Plays · Base 4-3

Over Walk

17 Plays · Base 4-3

Over Wide

13 Plays · Base 4-3

Tite Leo

12 Plays · Base 5-2