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Franchise Playsheet

Hit 'Em at the Line

PlaysheetDefense
3Formations
5Sets
33Plays

Overview

Hit 'Em at the Line is a 33-play defensive franchise situational playsheet built around two base fronts and one sub package. It carries 3 formations and 5 sets, which makes it larger than 52% of the game's 30 defensive franchise playsheets. The 3-4 and 4-3 each account for 12 plays (36% apiece) across two sets, and the 4-2-5 contributes 9 plays (27%) from a single set. Personnel is listed as Base 5-2, Base 4-3 and Big Nickel 4-2-5, so roughly three quarters of the sheet keeps a base front on the field. The book is designed to let you pick your front and then call the same coverage menu out of it.

The concept list covers both sides of the coverage spectrum. On the zone side you get Cover 2, Cover 3, Inverted Coverage and general Zone calls. On the man side you get Cover 1, Cover 1 Hole and Cover 0, plus pressure tags for Blitz, LB Blitz and Zero Blitz. Sample plays like Cover 1 Contain, Cover 1 Hole and Casino Blitz show the identity: single high man with a spy or robber, and a sub package that can bring heat. The game plan is to stay in base personnel against 21 and 12 looks, disguise between one high man and two high zone from the same alignment, and bring zero pressure when the offense is behind the chains.

The reason to pick Hit 'Em at the Line over another sheet is flexibility across fronts. You are not locked into a 3-4 or 4-3 identity, so you can match your franchise roster's strengths without switching books when your personnel changes. The tradeoff is that the sheet only has one sub package set, so it rewards players who defend with base personnel and pressure rather than those who want dime and quarter looks.

Scheme Fit

Hit 'Em at the Line fits a franchise roster with a strong, versatile linebacker corps because 72% of the sheet keeps base personnel on the field, and at least one linebacker with high zone coverage and pursuit ratings is needed to cover slots and play the robber role in Cover 1 Hole. It also wants a press man corner group and a rangy single high free safety to hold up in Cover 1 and Cover 0, plus edge rushers with high finesse or power moves to finish Zero Blitz and LB Blitz calls. Choose it if you want to switch between odd and even fronts as your roster evolves and prefer to defend with base personnel and pressure instead of dime heavy coverage.

Playsheet bonuses

  • IUnlocks the playsheet
  • II+5Finesse Moves, Block Shed Movesall EDGE & DT
  • III+5Accelerationall LBs & DBs
  • IV+7Man Coverage, Pressall DBs

Every play in this playsheet (33 plays)

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Strengths

  • Equal 12-play splits in the 3-4 and 4-3 let you build a full Cover 1, Cover 3 and blitz audible package out of either front, so you can pick the front that fits your franchise roster without losing coverage variety.
  • Having both Base 5-2 and Base 4-3 personnel means you can flip between odd and even fronts against the same offensive personnel, which changes gap assignments and slide protection reads for opponents who rely on pre-snap line calls.
  • Cover 1 Contain and Cover 1 Hole give you two distinct single high man answers: a contain call to keep mobile quarterbacks in the pocket and a robber look to take away crossers and digs that beat standard man.
  • The coverage menu pairs Cover 2, Cover 3 and Inverted Coverage with Cover 0 and Zero Blitz, so you can show a one or two high shell and rotate late, which makes it harder for opponents to read man or zone off motion.
  • The 4-2-5 set with Casino Blitz gives you a nickel pressure call that keeps two linebackers on the field, so you can bring heat against 11 personnel without losing run fits against RPOs and inside zone.

Weaknesses

  • Only one 4-2-5 set with 9 plays is available as the sub package, and there is no dime or quarter formation, so against empty and 4 wide looks you are stuck either leaving a linebacker on a slot or running the same small nickel menu repeatedly.
  • At 72% base front plays, the sheet can get punished by spread offenses that motion into trips and bunch, forcing linebackers into coverage matchups against quick slot receivers.
  • The concept list has no Cover 4, Cover 6 or quarters calls, so you lack a true two high match look against four verticals and deep seam concepts, and must rely on Cover 2 and Cover 3 hot zone adjustments.
  • With 5 sets across 33 plays, a sharp opponent can key on alignment tells in the lone 4-2-5 set and predict pressure or coverage once they have seen the menu a few times.
  • The heavy Cover 1, Cover 0 and Zero Blitz presence means man beaters like mesh, slants and rub routes out of bunch will test you if you call pressure too often without a zone check.

Usage Tips

Build your base audible package in whichever of the 3-4 or 4-3 matches your front seven, and carry Cover 1 Contain, a Cover 3 call, a Cover 2 call and a Zero Blitz so you have man, single high zone, two high zone and pressure without leaving the formation.

On 1st and 10 against 21 or 12 personnel, stay in base with Cover 3 or Cover 1 Hole to keep an extra defender near the box for run fits while still taking away play action crossers.

On 3rd and medium against 11 personnel, move to the 4-2-5 set and call Casino Blitz or a Cover 1 look, then use a user-controlled linebacker to rob the middle hole against slants and dig routes.

On 3rd and long, reach for Cover 2 or Inverted Coverage from base and drop the underneath zones to hook or buzz so you rally and tackle short of the sticks rather than blitzing into a hot route.

Save Cover 0 and Zero Blitz for short yardage and red zone snaps where the field compresses, and pair them with a pre-snap coverage shift or show blitz so the offense cannot read the pressure early.

Formations in this playbook

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