Playbooks

Tite Leo is a defensive set inside the 4-3 formation, not an offensive package, so the framing flips: instead of isolating receivers, you are isolating blockers. The alignment is a Base 5-2 personnel look built around a true nose tackle (the NT tag matters here) with two 4i/5 technique ends squeezing the tackles and a Leo edge player set wide. That gives you a five man front feel with only two true linebackers behind it, which is why the playbook leans so heavily on Saw Blitz variants and single high or split safety match concepts rather than traditional 4-3 zone drops.
The separation from other 4-3 sets comes from the front structure. Standard 4-3 Over or Under sets ask the linebackers to fill B gaps, but Tite Leo has the interior three occupying both A gaps and both B gaps, which forces the ball outside and lets the Leo and your two linebackers scrape over the top clean. Against gap scheme and inside zone runs from 12 and 21 personnel, this front eats double teams and keeps your Mike free. Because the nose is aligned head up, you also get natural A gap pressure without a designed blitz, which is what makes Field Blitz 3 and Hot Blitz 3 land faster than they should.
Coverage-wise, the set is unusually complete for a heavy front. You have Tampa 2 and Cover 3 Match for pass heavy downs, Cover 6 and Cover 4 Drop for split field looks against balanced sets, Cover 3 Sky for run support to the strong side, and the full Saw Blitz family from zero through three so you can dial pressure at any coverage level. SS 2 Trap is the changeup that punishes users who read the strong safety alignment and throw the flat or comeback outside the numbers.
Use Tite Leo as your base call against 12, 21, and heavy 13 personnel on first and second down, then check to Cover 4 Drop or Cover 6 the moment the offense motions a tight end out wide to create a 3x1 look.
Rotate between Saw Blitz 1, Saw Blitz 2, and Saw Blitz 3 across a drive so the pressure looks identical pre-snap but the coverage behind it changes, and save Saw Blitz 0 for third and short or a clear tell that the offense is running a slow developing play action rollout.
User control the Mike in Tampa 2 and manually drop him deeper than the play art to cut off seam and deep dig throws, since the AI drop leaves a window at fifteen to eighteen yards.
Pinch your defensive ends and shade the nose inside against pure inside zone teams, then widen the Leo and shade outside when you read a stretch or toss tendency in your opponent's play calls.
Show blitz and back out into Cover 3 Match on second and long to bait the quick out or slant, then user the flat defender to sit on the throw rather than chasing the deep route.
Call SS 2 Trap immediately after two or three plays of Cover 3 Sky, since the strong safety alignment looks nearly identical and users who committed to the outside throw will hand you the interception.