Playbooks

Y Off Trips

SpecialistsGadgetSLWR

At a Glance

FormationSingleback
Plays15

Overview

Y Off Trips is Singleback's trips-strong alignment that keeps the tight end off the line and stacked into the three receiver side, which is what separates it from spread-out looks like Wing Slot or Doubles. You get 11 personnel with two receivers plus the Y off-ball to one side, a single split receiver isolated on the backside, and a lone back next to the quarterback. Because the Y is detached rather than in-line, the defense has to declare whether it treats him as a slot receiver (nickel matchup) or as a tight end (linebacker matchup), and that declaration is your first pre-snap read every single snap.

The trips bunch-adjacent spacing makes zone coverage miserable to play cleanly. China Under, Curls, Stick, and Se In HB Out all flood the strong side with layered depth, so Cover 3 and Cover 4 defenders end up passing off receivers in the same window. Against man, the natural rub action off the stack releases means physical corners cannot press without getting cut off by the inside receiver, which is exactly how you win with Slants and Se Curl. Meanwhile the backside X is on an island, so any single-high shell hands you a one-on-one you can hot route into a fade or slant depending on the corner's leverage.

The run and gadget menu keeps the set honest. HB Power O, Off Tackle, Counter Y, and HB Dive give you gap scheme runs into an extra strong-side body, HB Draw punishes deep drops out of obvious pass looks, and PA Boot Rt plus PA Verticals sell the run before attacking the void the flowing linebackers leave behind. HB Slip Screen is your answer to heavy pressure, and the SLWR tag means you can motion the slot receiver to change strength or bait a coverage tell before the snap.

Strengths

  • Trips stack spacing overloads one side, forcing Cover 3 curl-flat and Cover 4 apex defenders to cover two threats at the same depth, which is why China Under and Curls consistently find windows.
  • The detached Y creates a personnel mismatch: if a linebacker walks out on him, Stick and Se In HB Out win instantly, and if a nickel comes in, you audible to HB Power O or Off Tackle to run at the lighter box.
  • Natural rub and stack releases beat press man without any hot routes, making Slants and Se Curl elite man beaters against Cover 1 and Cover 0.
  • The isolated backside X is a built-in one-on-one every snap, so a single hot route (fade against outside leverage, slant against inside) gives you an answer that ignores the entire strong-side read.
  • Gap scheme run plays plus PA Boot Rt and PA Verticals share identical pre-snap looks, so linebackers who overcommit to run flow get punished by the play-action shot.

Weaknesses

  • Only one back and no in-line tight end means limited pass protection, so A-gap and overload nano blitzes from the weak side get home fast unless you slide protect or block the back.
  • Trips declares your intent pre-snap, and experienced users simply rotate the shell strong, drop a hook defender into the stick window, and user the inside receiver on China Under and Stick.
  • The weak-side run game is thin because your extra body is aligned strong, so gap runs into the trips side become predictable on second and short.
  • Cover 2 hard corners squeeze the outside curl and flat routes, taking away Curls and Se Curl unless you attack the seam or work the backside iso.
  • Man coverage with a user defender sitting on the shallow crosser can jump China Under for a pick six if you throw it late or without leading the receiver away from the trail defender.

Usage Tips

Read the alignment over the Y first: a linebacker or safety on him means throw Stick or Se In HB Out, while a nickel with two high safeties means run HB Power O or Off Tackle at the reduced front.

Use the SLWR motion tag to shift the slot across the formation and watch whether a defender travels (man) or stays put and passes him off (zone), then commit to your man beater or zone beater accordingly.

On third and medium, pair Curls with a hot route drag from the number three receiver to add a shallow safety valve and give yourself a progression against both blitz and drop coverage.

When your opponent starts bringing pressure, mix in HB Slip Screen and HB Draw from the same look so the pass rush has to hesitate, then go back to PA Verticals for the deep shot.

Hot route the isolated backside receiver to a fade whenever you see single-high with outside leverage: it is the fastest way to attack a defense that is fully rotated toward the trips side.

Plays (15)

Plays in Y Off Trips
PlayDiagramOpen
China Under
Counter YCounter, Run Play, Power Run
CurlsCurl, Pass Play
HB DiveDive, Run Play
HB DrawDraw, Run Play
HB Power OPower, Run Play, Power Run
HB Slip ScreenScreen Pass, Hb Screen, Pass Play
Off TackleOff Tackle, Run Play
PA Boot RtPlay Action, Pass Play
PA Power OPower, Play Action, Pass Play +1
PA VerticalsPlay Action, Four Verts, Pass Play +2
Se CurlCurl, Pass Play
Se In HB OutOut, Pass Play
SlantsSlant, Pass Play
StickStick, Stick Concept, Pass Play

Other Sets in Singleback

Ace

69 Plays · 1 RB, 2 TE, 2 WR

Ace Close

10 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

21 Plays · 2 RB, 3 TE, 0 WR

Ace Overload

9 Plays · 1 RB, 1 TE, 3 WR

Ace Slot

36 Plays · 1 RB, 2 TE, 2 WR

Bunch

41 Plays · 1 RB, 1 TE, 3 WR

Bunch Ace

25 Plays · 1 RB, 2 TE, 2 WR

Bunch Base

15 Plays · 2 RB, 1 TE, 2 WR

Bunch TE

22 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

41 Plays · 1 RB, 1 TE, 3 WR

Deuce

17 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

43 Plays · 1 RB, 2 TE, 2 WR

Doubles

70 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex

26 Plays · 1 RB, 1 TE, 3 WR

Doubles North

15 Plays · 1 RB, 1 TE, 3 WR

Doubles South

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

20 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Close

21 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Open

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Slot Close

6 Plays · 1 RB, 1 TE, 3 WR

East

20 Plays · 1 RB, 2 TE, 2 WR

East Tight

9 Plays · 1 RB, 3 TE, 1 WR

F Wing Slot

15 Plays · 2 RB, 1 TE, 2 WR

Spread

33 Plays · 1 RB, 0 TE, 4 WR

Tight Doubles

6 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

12 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

30 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

20 Plays · 1 RB, 1 TE, 3 WR

Toad X Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Trey

10 Plays · 1 RB, 1 TE, 3 WR

Trio

15 Plays · 1 RB, 1 TE, 3 WR

Trips

28 Plays · 1 RB, 1 TE, 3 WR

Trips Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

10 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

6 Plays · 1 RB, 2 TE, 2 WR

U Off Trio

7 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

12 Plays · 1 RB, 2 TE, 2 WR

Wing

55 Plays · 1 RB, 2 TE, 2 WR

Wing Close

19 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

3 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

22 Plays · 1 RB, 2 TE, 2 WR

Wing Pair

30 Plays · 1 RB, 3 TE, 1 WR

Wing Pair Heavy

12 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

70 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

20 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

48 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Left

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

11 Plays · 1 RB, 3 TE, 1 WR

Wing Tight U

23 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

30 Plays · 1 RB, 3 TE, 1 WR

Y Off Trio

12 Plays · 1 RB, 1 TE, 3 WR

Y Trips

47 Plays · 1 RB, 1 TE, 3 WR

Y Trips TE Slot

18 Plays · 1 RB, 2 TE, 2 WR