Playbooks
Wing Slot Offset WK is a 12 personnel Shotgun set that pairs a wing tight end tucked just outside the tackle with a second tight end flexed into the slot. Two receivers split wide, and the halfback is offset to the weak side of the quarterback. Most Shotgun sets spread the field with three or four receivers. This one keeps a sixth blocker at the point of attack while still presenting a spread look, so defenses have to pick between matching base personnel or dropping into nickel and giving up size against the run. The weak side offset back also tells you where the run game and the slip screen action will go, which lets you build your calls around that side.
The Gadget tag comes from the motion and eye candy built into the play list. Bounce plays (Bounce Inside Zone Lt, Bounce Spot Curl, Bounce PA Corner) and Mtn plays (Mtn PA Cross, Mtn Mesh Traffic, Mtn HB Base) use pre-snap shifts to change leverage, stress man coverage assignments, and pull linebackers out of position before the ball is snapped. Pair that with RPO Peek Post, Drive Whip Smash, and Fk Slant Out, and you can keep a defense guessing about whether the tight ends are blocking, releasing, or running a disguised route.
The main matchup edge is the slot tight end. Against base defenses he usually draws a linebacker, so seam, corner, and smash routes become mismatches in size and speed. Against nickel or dime he usually draws a slot corner or safety, and that is when you hand the ball off behind the wing tight end on Inside Zone, Outside Zone, and HB Draw. The two outside receivers often end up in isolated one on one looks, especially on Double Post, PA Slot Fade, and Slant Stick, because the safeties are busy respecting the tight ends and the run fit.
Check the defensive personnel before you call anything: if you see nickel or dime against this set, lean on Inside Zone, Outside Zone, and Mtn HB Base, and if you see base defense, attack the slot tight end with Smash or Double Smash
On 3rd and short to medium, call Mtn Mesh Traffic or Slant Stick, and watch the motion man during the shift; if a defender travels with him, you have man coverage, so throw the mesh or the slant into the rub
Against users who drop into the hook zones, call RPO Peek Post and read the underneath linebacker; if he steps up to stop the run, rip the post behind him, and if he bails, hand it off
When a pressure look shows extra rushers on the weak side, audible to HB Slip Screen or HB Draw, or hot route the wing tight end to block and slide protection toward the blitz before you call PA Slot Fade
Once the run game is established, save Bounce PA Corner and PA Dagger for 1st and 10 or 2nd and short, when defenses are most likely to crash the run fit and leave single high safeties conflicted