Playbooks

HB Quick Base is a downhill dive run out of Shotgun Tight 11 personnel, with the RB taking a direct handoff and pressing straight ahead behind the interior of the line. The diagram shows the offensive line blocking straight ahead with no pulling linemen, meaning this is a gap scheme dive designed to hit fast between the tackles before the defense can flow. The primary read progression is a one cut and go concept: identify which A or B gap the down blocks and double teams create the most vertical push in, then get skinny and burst through it.
Pre-snap, identify the Mike linebacker depth. If he is sitting shallow at four yards or closer, he can fill the dive lane before the RB gets skinny. Watch for a bear front or heavy nickel blitz look, since extra defenders crashing the interior gaps take away the natural running lane shown in the diagram. Post-snap, key the defensive tackles. If they are getting immediate penetration off the snap rather than being controlled by the double team, the cutback lanes disappear. User controlled Mike linebackers who key the mesh point and shoot the gap will blow this play up quickly, so avoid calling it repeatedly against a defense that has already sniffed it out. This dive scheme is most vulnerable to a straight blitz through the A gap, since there is no lead blocker to account for an extra rusher.
Use this play in short yardage and goal line situations where you need a quick, decisive gain without exposing the ball on a longer developing run.
Check the box count before the snap. If the defense has six or more defenders stacked in the box, this is not the play, bail to a pass concept instead.
Because there is no lead blocker or pulling guard shown in the diagram, this works best against base fronts and nickel looks rather than heavy run blitz packages.
Pair this with HB Draw and Read Option from the same formation to keep linebackers guessing between the quick hitting dive and slower developing runs.
Snap the ball quickly after the play call to catch defenses still substituting personnel, since the quick mesh point punishes late rotating linebackers.



























