Playbooks

TE Whip

Shotgun·Y Off Trips Pats·Personnel not specified

Breakdown

TE Whip out of Shotgun Y Off Trips Pats attacks the middle of the field with the tight end running a whip route, breaking outward sharply after selling a slant release to create instant separation from man defenders. The trips side occupies the underneath and deep zones to hold linebackers and safeties, while the backside receiver runs a complementary route to keep the defense honest. This is primarily a man beater, with the whip route designed to counter press or tight man coverage by using the double move to break the defender's leverage, and the primary read progression starts with the TE on the whip, then works to the trips side if the linebacker or nickel corner jumps the initial break.

Defensive Reads

Check the alignment of the linebacker or slot defender over the tight end before the snap, since tight man coverage with no safety help over the top is the biggest green light for this play. Watch for a robber or lurk defender sitting in the shallow middle zone, as this is the primary threat that can jump the whip route if the quarterback telegraphs the throw. Identify two high safety shells, since off man or zone with a deep safety rotated over the trips side can take away the whip route's window and force a check to the backside. Post snap, track the flow of the linebackers, if they widen with the trips concept, the middle of the field opens up for the whip route to sit down in space. Beware of disguised blitzes from the weak side, since a hot route to the tight end can be nullified if the defense brings pressure before the route fully develops, so keep an eye on the protection call and adjust the blocking scheme if needed.

Usage Tips

Look for man coverage indicators pre-snap such as a linebacker or safety shading over the tight end in a tight alignment, since that confirms the whip route will have room to break open.

Use a quick hot route adjustment on the backside receiver to a hitch or slant if you see a blitz look, giving your quarterback a faster outlet than waiting on the whip to develop.

This play works best on second and medium to third and short since the whip route breaks quickly and does not require a deep developing pocket.

Pair TE Whip with Whip Dig or Pats Cross from the same set to keep defenders guessing on whether the tight end is breaking outside or working across the middle.

Against aggressive user linebackers who like to sit on short routes, delay your throw a beat to let the whip fully clear the underneath traffic before delivering the ball.

Other Plays in Y Off Trips Pats

Other plays in Y Off Trips Pats
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HB PowerPower, Run Play, Power Run
Inside ZoneInside Zone, Run Play, Zone Run
Jets CrossesCrosser, Pass Play
Jets CurlCurl, Pass Play
Mesh Y OutOut, Mesh, Pass Play +1
Mtn CornersCorner, Motion, Pass Play
Mtn Empty Dbl UndersMotion
Mtn Empty HB SluggoSluggo, Motion, Pass Play +1
Mtn Empty Smash Y-postPost, Smash, Motion +2
Mtn HB CornerCorner, Motion, Pass Play
Mtn Y PocoPost Corner, Motion, Pass Play +2
PA Copo Cross DigPlay Action, Dig, Crosser +3
PA Jets ForkPlay Action, Pass Play
PA Pats CrossPlay Action, Crosser, Pass Play
Pats CrossCrosser, Pass Play
Pats Drag WheelWheel, Drag, Pass Play
Pats HB ScreenScreen Pass, Hb Screen, Pass Play
Pats Y OutOut, Pass Play
ScatScat, Pass Play
Slot OutOut, Pass Play
Wheel MeshWheel, Mesh, Pass Play +1
Whip DigDig, Whip, Pass Play
WR ScreenScreen Pass, Wr Screen, Pass Play
X CurlCurl, Pass Play
Y Off Trips Close
Y-option WheelWheel, Option Route, Pass Play