Playbooks

Pats Drag Wheel

Shotgun·Y Off Trips Pats·Personnel not specified

Breakdown

Pats Drag Wheel is a trips-based man beater built around a wheel route out of the backfield paired with a shallow drag crossing underneath from the trips side. The RB releases to the flat and wheels vertically up the sideline to attack any linebacker or safety who tries to carry him in man coverage, while the drag occupies the shallow zone and pulls underneath defenders horizontally to open space behind them. The primary read starts with the drag route to see if the shallow defender leaves a window, then progresses to the wheel route as the number two blocking priority against man match-ups, with a backside dig or curl serving as the checkdown against soft zone drops.

Defensive Reads

Pre-snap, identify if the defense is showing a single high safety look such as Cover 1 or Cover 3, both shells put a linebacker or slot defender in man or short zone responsibility on the RB which is exactly what the wheel route wants to exploit Watch for a nickel defender or linebacker walked up tight over the RB pre-snap, that alignment often signals man coverage or a blitz package, and if he blitzes the wheel route becomes an even bigger explosive play threat since no one is left to carry the RB vertically Post-snap, track whether the underneath defender assigned to the RB sinks into a zone drop or turns and runs with the RB stride for stride, a zone drop opens the drag route immediately while a man turn opens the wheel for a big gain Beware of Cover 2 or Cover 4 shells with two deep safeties, the wheel route can get squeezed by a deep half safety rotating over, so lean on the drag route and backside comeback in those situations Watch for a user-controlled safety flying down to rob the wheel route, if you see a defender abandon deep responsibility to sit on the sideline that is a lurk read, so come off the wheel and find the drag or backside route instead

Usage Tips

Check the leverage of the linebacker or nickel defender aligned over the RB before the snap, if he is playing tight to the line the wheel route has a strong chance to win against man coverage on the vertical break

Use motion or a hard count to bait the defense into revealing man versus zone, if the defender assigned to the RB shuffles with him at the snap instead of sinking into a zone drop that confirms man coverage and you should go directly to the wheel

Hot route the backside receiver into a deeper comeback or dig against zone shells like Cover 3 or Cover 4 so you have an answer if the underneath defenders sit on the drag and wheel combo

This play works best on second and medium to third and long because the drag route provides an easy underneath completion while the wheel stresses the defense vertically for a home run shot

Pair this call with Pats Cross or Y Off Trips Close earlier in a series so the defense starts keying on drag concepts, then hit them with the wheel route for the big play once linebackers start jumping underneath routes

Other Plays in Y Off Trips Pats

Other plays in Y Off Trips Pats
PlayDiagramOpen
5 6 Trap
Deep Slot Curl
Double Ins
Giants Go Dbl Post
HB Mid Draw
HB Power
Inside Zone
Jets Crosses
Jets Curl
Mesh Y Out
Mtn Corners
Mtn Empty Dbl Unders
Mtn Empty HB Sluggo
Mtn Empty Smash Y-post
Mtn HB Corner
Mtn Y Poco
PA Copo Cross Dig
PA Jets Fork
PA Pats Cross
Pats Cross
Pats HB Screen
Pats Y Out
Scat
Slot Out
TE Whip
Wheel Mesh
Whip Dig
WR Screen
X Curl
Y Off Trips Close
Y-option Wheel