Playbooks

HB Mid Draw

Shotgun·Y Off Trips Pats·Personnel not specified

Breakdown

HB Mid Draw out of the Y Off Trips Pats set is a delayed run play designed to punish aggressive pass rushers and zone drops that vacate the interior. The offensive line initially sets up in a pass-blocking look before climbing to the second level, drawing linebackers upfield and creating a natural cutback lane for the HB up the middle. This is a base run play (not a screen or RPO), and the primary read progression is patience through the mesh point, allowing blocks to develop before pressing the A-gap and reading the Mike backer for a cutback to either B-gap.

Defensive Reads

Identify whether the defense is in a nickel or dime sub package with light boxes, since fewer defenders inside means more room for the draw to hit. Key the Mike linebacker post-snap, if he bites on the pass-blocking action and flows toward the line early, cut away from his pursuit angle. Watch for user-controlled defensive tackles who spy the backfield instead of rushing, this is the primary counter to draw plays and will blow up the timing. Man coverage shells with linebackers turning their backs to run with slot receivers are ideal, since it removes an extra run defender from the box. Avoid calling this against base 4-3 or 3-4 fronts with linebackers sitting at normal run-read depth, and be wary of overload blitzes that send extra defenders through the A-gaps before the blocking scheme can develop.

Usage Tips

Call this on passing downs like 2nd and 7 or 3rd and medium when the defense is showing pressure looks or nickel and dime packages that lighten the box. Watch pre-snap for blitz indicators such as walked-up linebackers or safety rotation toward the trips side, since draws thrive against aggressive four and five man rushes that overpursue upfield. Delay your press of the sprint button and let the offensive line get out to the second level before hitting the hole, resist the urge to take off immediately. Pair this with Pats HB Screen and PA Pats Cross earlier in a drive to condition the defense into expecting quick pressure or play-action, making the delayed draw hit even harder once linebackers start jumping routes. Use trips motion pre-snap to bait linebackers into man coverage responsibilities, which pulls them away from the box and opens up the interior run lanes.

Other Plays in Y Off Trips Pats

Other plays in Y Off Trips Pats
PlayDiagramOpen
5 6 Trap
Deep Slot Curl
Double Ins
Giants Go Dbl Post
HB Power
Inside Zone
Jets Crosses
Jets Curl
Mesh Y Out
Mtn Corners
Mtn Empty Dbl Unders
Mtn Empty HB Sluggo
Mtn Empty Smash Y-post
Mtn HB Corner
Mtn Y Poco
PA Copo Cross Dig
PA Jets Fork
PA Pats Cross
Pats Cross
Pats Drag Wheel
Pats HB Screen
Pats Y Out
Scat
Slot Out
TE Whip
Wheel Mesh
Whip Dig
WR Screen
X Curl
Y Off Trips Close
Y-option Wheel