Playbooks

Jets Curl

Shotgun·Y Off Trips Pats·Personnel not specified

Breakdown

Jets Curl is a trips-based curl concept out of the Shotgun Y Off Trips Pats set designed to attack zone coverage with a triangle stretch on one side of the field. The trips receivers work curl routes at varying depths while the backside runs a complementary route to hold the safety, creating natural throwing lanes underneath and intermediate zone drops. This is primarily a zone beater, and the primary read progression starts with the deepest curl to the trips side, then works down to the shorter curl or flat option if linebackers sink into the passing lanes.

Defensive Reads

Pre-snap, check safety depth and alignment since a two-high shell with linebackers stacked underneath signals Cover 4 or Cover 2, both of which are vulnerable to the curl sitting between levels. Watch for cornerbacks pressed on the trips receivers, which usually indicates man coverage where the curl routes will get jumped or trailed closely. Post-snap, key the middle linebacker's drop since a hard sink into the deep curl lane means the underneath flat or shorter curl becomes the higher percentage throw. Be wary of user-controlled defenders lurking in the shallow zone who can jump the underneath curl route, so double check the flat before committing to the shorter option. This play struggles against aggressive Cover 1 robber or Cover 3 sky looks where a defender sits directly in the intermediate throwing window, so have a hot route or check down ready if you see that shell pre-snap.

Usage Tips

Use pre-snap motion or a hot route check to identify if the defense is showing zone or man before the snap since curls sit in soft spots against zone but get squeezed hard against man coverage. Look for Cover 3 or Cover 4 shells with linebackers sitting in intermediate zones, then attack the seams between the curl routes and the underneath defenders. On third and medium situations this play shines because the sticks routes give you multiple layered options against zone drops. Pair this call with Jets Crosses or Pats Cross in the same set to keep defenders guessing between curl-flat combos and crossing patterns, forcing linebackers to hesitate on their zone drops. If you see man coverage pre-snap, consider hot routing the shortest curl into a quick out or checking down to the HB Mid Draw or WR Screen from this same set to punish aggressive man defenders.

Other Plays in Y Off Trips Pats

Other plays in Y Off Trips Pats
PlayOpen
5 6 TrapTrap, Run Play, Power Run
Deep Slot CurlCurl, Pass Play, Comeback +1
Double InsIn, Pass Play, Comeback +1
Giants Go Dbl PostPost, Go, Double Posts +6
HB Mid DrawDraw, Run Play
HB PowerPower, Run Play, Power Run
Inside ZoneInside Zone, Run Play, Zone Run
Jets CrossesCrosser, Pass Play, Post +3
Mesh Y OutOut, Mesh, Pass Play +5
Mtn CornersCorner, Motion, Pass Play +2
Mtn Empty Dbl UndersMotion, Corner, Hitch +3
Mtn Empty HB SluggoSluggo, Motion, Pass Play +3
Mtn Empty Smash Y-postPost, Smash, Motion +4
Mtn HB CornerCorner, Motion, Pass Play +2
Mtn Y PocoPost Corner, Motion, Pass Play +3
PA Copo Cross DigPlay Action, Dig, Crosser +6
PA Jets ForkPlay Action, Pass Play, Post +3
PA Pats CrossPlay Action, Crosser, Pass Play +3
Pats CrossCrosser, Pass Play, Drag +2
Pats Drag WheelWheel, Drag, Pass Play +3
Pats HB ScreenScreen Pass, Hb Screen, Pass Play +5
Pats Y OutOut, Pass Play, Corner +3
ScatScat, Pass Play, Corner +2
Slot OutOut, Pass Play, Post +1
TE WhipWhip, Pass Play, Corner +3
Wheel MeshWheel, Mesh, Pass Play +5
Whip DigDig, Whip, Pass Play +4
WR ScreenScreen Pass, Wr Screen, Pass Play +2
X CurlCurl, Pass Play, Dig +3
Y Off Trips Close
Y-option WheelWheel, Option Route, Pass Play +3