Playbooks

Wing Flex Offset Wk

SpecialistsGadget

Overview

Wing Flex Offset Wk is a 12 personnel Shotgun set that splits its two tight ends into very different jobs. One tight end aligns as a wing just off the edge of the tackle, and the second is flexed off the line into a detached slot. The running back is offset to the weak side of the quarterback. Most Shotgun sets that use 12 personnel either stack both tight ends in the core or split them wide into empty looks. This alignment keeps a true blocker attached to the formation and turns the flexed tight end into a receiving threat who forces the defense to declare how it will match him. The two wideouts stay outside, so the flex can work the seam, the flat, or the middle hook against linebackers and safeties instead of corners.

The offset weak back is what gives the set its gadget identity. His alignment sets up Inside Zone Split, HB Power, and Read Option away from the wing. It also puts him in position for Redzone HB Scissors, HB Slip Screen, and Mtn PA Fk Screen Scissors, where the play action sells one direction and the ball goes back the other way. The wing tight end can arc or kick out the backside edge on zone and power concepts, which gives the run game a sixth blocker without leaving the Shotgun.

The passing menu is built around RPOs and play action. RPO Peek Slant, RPO Zone Peek, RPO Power Peek, Mtn RPO Buck Peek Slant, and Mtn RPO Alert Bubble let you read a conflict defender and punish him either way. PA Dagger, PA Verts Comeback, Four Verticals, and Seams Z-Under stress the deep middle once linebackers start triggering on run fits. Because defenses usually answer 12 personnel with base or nickel, the flexed tight end regularly draws a linebacker in man, and the outside receivers see softer shells on vertical concepts.

Strengths

  • The flexed tight end forces a personnel mismatch: in base defense he draws a linebacker in man, and Seams Z-Under or Posts lets him run past that linebacker. Against nickel you can simply run Inside Zone Split and HB Power into a lighter box.
  • The RPO package (RPO Peek Slant, RPO Zone Peek, RPO Power Peek, Mtn RPO Buck Peek Slant) puts the flat and hook defender in conflict. If he triggers on the run you throw the slant into the vacated window, and if he drops you hand off into a numbers advantage.
  • PA Dagger and PA Verts Comeback are strong Cover 3 and Cover 1 beaters. The play fake freezes linebackers who have been fitting the zone runs, and that opens the dig behind them and the comeback against bailing corners.
  • The gadget screens (HB Slip Screen, PA Jailbreak Screen, Mtn PA Fk Screen Scissors, Redzone HB Scissors) punish aggressive blitz players and users who crash the line of scrimmage. The wing tight end climbs as a lead blocker on the screen side.
  • Smash Drive and Hitch Corners give you reliable Cover 2 and Cover 4 answers. The flexed tight end can be hot routed to a streak to hold the safety and isolate the corner route against the flat defender.

Weaknesses

  • The wing tight end and offset back leave only a six man protection shell on most dropbacks. Overload blitzes and nano blitzes to the side away from the wing often arrive before deep concepts like Four Verticals KO or PA Verts Comeback can develop.
  • The offset back tips run and screen direction to a disciplined opponent. A user who tracks the back's alignment can cheat to the weak side on Inside Zone Split, Read Option, and HB Slip Screen.
  • Defenses that stay in base personnel with an athletic user linebacker can shade over the flexed tight end and take away the RPO slant windows. That forces you to hand off into a fully fitted box.
  • You only have two true wide receivers, so man coverage with a press corner and a robber safety can take away your best route runners. Your targets are then limited to tight end and back routes that lack separation against fast defenders.
  • The screen heavy tendency becomes predictable. Once an opponent sees two or three screens, he can spy the back or zone blitz with a lineman dropping into the flat and kill the gadget calls.

Usage Tips

Check the defensive personnel before the snap. If the defense subs to nickel or dime against your 12 personnel, audible to HB Power or Inside Zone. If it stays in base with linebackers over the flex, call RPO Peek Slant or Seams Z-Under to attack the coverage mismatch.

On first and 10, lean on RPO Zone Peek and RPO Power Peek. Read the flat defender after the snap, and if he steps down, throw the slant or peek immediately instead of holding the ball.

After the run game draws the linebackers downhill, dial up PA Dagger on second and short or first down. Hot route the flexed tight end to a slant or drag to hold the hook defender so the dig opens behind him.

Against heavy blitz players on third and medium, go to HB Slip Screen or PA Jailbreak Screen. Motioning the flexed tight end toward the formation can add an extra blocker to the screen side and confirm man coverage if a defender follows him.

Inside the 20, pair Redzone HB Scissors with Smash Drive. Scissors attacks aggressive run fits with misdirection, and Smash Drive beats Cover 2 red zone shells by high lowing the flat defender with the corner and hitch.

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