Playbooks

Trips Y-Flex

Overview

Trips Y-Flex in the Shotgun formation uses 11 personnel (1 RB, 1 TE, 3 WR) and detaches the tight end from the line, flexing him into the trips side as the inside or #3 receiver. The backside X receiver is isolated alone. Other Shotgun sets keep the TE attached as an extra blocker or balance receivers two by two. This alignment spreads the defense into a true 3x1 look while keeping a big body in the slot, so defenses have to decide whether to match the flexed Y with a linebacker, a safety, or a nickel corner.

That choice drives the set. Against base or nickel personnel, the flexed tight end usually draws a linebacker or strong safety in man, which is a mismatch on option routes, seams, and digs. If the defense brings dime to cover him, you gain a lighter box for Inside Zone, Mid Zone, Read Option, and HB Mid Draw. The single receiver backside gets true isolation. Go DBL Post, Corner Strike, and Slot 2 Buc all attack that X on an island, and trips overload concepts like Strong Flood and Dagger PoCo stress the strong side flat, curl, and deep third defenders.

The play list covers nearly every modern pass concept: flood, dagger, stick, smash, hi lo, four verticals, and crossers, plus a legitimate zone and gap run game and two play action shots. You can stay in this set for a full drive, check between run and pass at the line based on box count, and keep the defense from keying on personnel.

Strengths

  • The flexed Y creates a built-in mismatch: Stick, Stick N Nod, and Hi Lo Dig give the tight end option and dig routes that beat linebackers and safeties in man coverage.
  • Strong Flood and Strong Flood X-Cross put three levels on the trips sideline, which beats Cover 3 and Cover 3 Buzz, and the X-Cross version adds a backside crosser into the vacated middle when the defense rotates strong.
  • The backside X is isolated on Go DBL Post, Corner Strike, and Slot 2 Buc. When the safety cheats toward trips, you get a one-on-one shot, and a hot route fade or slant can manufacture a quick isolation read against press.
  • Dagger PoCo and Four Verticals attack Cover 2 and Cover 4 by stretching the seams and the deep middle. The trips side forces the hook and curl defenders into bad leverage decisions.
  • A real run game (Inside Zone, Mid Zone, HB Off Tackle, HB Mid Draw, and Read Option) punishes light boxes when defenses spread out to match 3x1. Cheese blitzers also have to respect HB Slip Screen and the PA Switch Dig and PA WR In play action shots.

Weaknesses

  • With the tight end detached, you only have five linemen and the RB in protection. Nickel and dime overloads from the trips side, or a nano blitz aimed at the back, can get a free rusher before deep concepts like Four Verticals or Go DBL Post develop.
  • The 3x1 alignment tells the defense where the strength is. Opponents can shade coverage, show trips check or strong rotation, and park a user linebacker or safety in the strong hook to jump the Y on sticks and digs.
  • The isolated X becomes a non-factor against a shutdown corner in press with safety help over the top, which pushes most reads into a crowded trips side.
  • If your tight end lacks speed or route running, a nickel corner can match him well, and the core mismatch that makes this set dangerous is gone.
  • A user in a robber or middle hook role can erase Hi Lo Dig, PA Switch Dig, and Inside Attack because so many concepts in this set attack the intermediate middle.

Usage Tips

Count the box before the snap. With six or fewer defenders and the defense in nickel or dime to cover the flexed TE, audible to Inside Zone, Mid Zone, or Read Option. With seven plus, check to Stick, WR Smash, or Strong Flood.

On 3rd and short to medium, Stick and Stick N Nod are your go-to calls. Read the flat defender and throw the Y on the stick if a linebacker is matched on him, or take the Nod shot if the safety drives on the underneath route.

If the defense rotates a safety toward trips, go right at the isolated X with Go DBL Post or Corner Strike. Hot routing the X to a fade against press man or a slant against off coverage also works as a quick isolation throw.

Against blitz heavy opponents, block the RB or slide protection toward the trips side on longer developing plays. Keep HB Slip Screen and WR Fork ready as audibles to punish zero and man pressure.

Use Dagger PoCo and Four Verticals on 2nd and long against Cover 2 or Cover 4. Then use play action with PA Switch Dig and PA WR In once your zone runs have pulled the linebackers downhill and emptied the intermediate middle.

Other Sets in Shotgun

5WR Trio

31 Plays · 1 RB, 1 TE, 3 WR

Box HB Strong

6 Plays · 1 RB, 1 TE, 3 WR

Box Offset Wk

19 Plays · 1 RB, 1 TE, 3 WR

Box Y Off

12 Plays · 1 RB, 1 TE, 3 WR

Box Y Split

24 Plays · 1 RB, 1 TE, 3 WR

Bunch

54 Plays · 1 RB, 1 TE, 3 WR

Bunch HB Str

12 Plays · 1 RB, 1 TE, 3 WR

Bunch Offset

31 Plays · 1 RB, 1 TE, 3 WR

Bunch Offset Close

11 Plays · 1 RB, 1 TE, 3 WR

Bunch Open Offset

19 Plays · 1 RB, 1 TE, 3 WR

Bunch Open TE

16 Plays · 1 RB, 1 TE, 3 WR

Bunch Quads

9 Plays · 1 RB, 1 TE, 3 WR

See all 237 sets in Shotgun