Playbooks

Return RPO Zone Alert

Receiver routes

Depth-chart slots are shown as they line up in the base package for this set.

See this play with a team's players
PlayerSideRoute
SLWRLeftPass Block
WR1LeftSwing
WR2RightOut
TE1RightRun Block

Read progression

  1. WR2 right, Out
  2. SLWR left, Pass Block or WR1 left, Swing

Breakdown

Return RPO Zone Alert is an RPO built off the Doubles Stack Clamp look in Shotgun 11 personnel, giving the quarterback a give or throw decision based on the second level defenders. The zone run action stresses the box while the alert route on the perimeter (built off the stack) works as a fast pull throw versus overaggressive linebackers. Primary read progression starts with the read defender at the line, if he sits or crashes hard the QB pulls to throw the alert route, if he stays home or hangs, the ball goes to the zone run.

Defensive Reads

Watch the play side linebacker depth at the snap, shallow depth or crashing downhill signals run support and should trigger the throw read Check safety alignment pre-snap, a single high safety often means heavier run support in the box which favors pulling to throw Look for user controlled defenders sitting in short zones near the stack receivers, since a lurking user defender jumping the alert route kills the pass option and means you should stick with the run Cover 3 and man blitz packages are vulnerable to this play since the flow to the run side opens the alert throw, but disciplined Cover 4 or Tampa 2 shells with linebackers reading keys can shut down both options Post snap track linebacker flow, if the linebackers flow hard to the run action, the alert throw window opens up on the backside almost immediately

Usage Tips

Pre-snap identify whether the defense is showing a run blitz or a two high shell, since light boxes with six or fewer defenders favor the run side of the RPO

Key the play side linebacker before the snap, if he is sitting flat footed near the line expecting run, prioritize pulling the ball for the alert throw immediately after the snap

Use this on early downs like first and ten or second and short to keep the defense honest and force linebacker hesitation on subsequent zone runs

Pair this with Same Side Zone and Inside Zone earlier in a series so the defense over commits to reading run fits, making the alert throw easier to hit later

Against zone heavy defenses use the give read since flowing linebackers create natural cutback lanes, against man coverage look immediately to pull and throw the alert route for a numbers advantage

Other Plays in Doubles Stack Clamp

Other plays in Doubles Stack Clamp
PlaySaveOpen
Counter YRun Play
Curl OhioCurl, Fade, Speed Out +2
Flood SeamSeam, Corner and Go, Out +3
HB Mid ZoneRun Play
HB Slip ScreenScreen Pass, Fade, Streak +1
Hitch HB RailHitch, Out, In +2
Inside ZoneRun Play
Mtn Choice Go's Y-ShakeGo, Option Route, Block and Release +3
Mtn Counter YRun Play
Mtn Fk RubCurl, In, Streak +3
Mtn Flood HB SneakCorner, Deep Cross, Crosser +3
Mtn Rub SmashCorner, Swing, Wheel +2
Mtn Salem DragDrag, Crosser, Hitch +4
Mtn Shuffle Drive ChoiceOption Route, Dig, Drag +4
Mtn Shuffle Mesh RailCorner, Curl, Drag +3
Mtn Shuffle Verts SmashCorner, Post, Wheel +2
PA Post Shot ChoicePost, Option Route, Deep Cross +4
Portland Y WheelWheel, Post, Flat +3
Return BenchCorner, Out, Post +2
Return PA Z OverDeep Cross, Crosser, Dig +5
RPO Alert OutOut, Hitch, Option Route +2
Same Side ZoneRun Play
Spot ChoiceOption Route, Corner, Flat +1
Texas SmashTexas, Angle, Corner +4
Texas Y-Stutter WheelWheel, Texas, Angle +4
Y Ohio ReturnCorner, Out, Post +2