Playbooks

Receiver routes

Depth-chart slots are shown as they line up in the base package for this set.

See this play with a team's players
PlayerSideRoute
HB1RightWheel
SLWRLeftCorner
WR1LeftDrag
WR2RightDrag
TE1RightCurl

Read progression

  1. WR1 left, Drag
  2. WR2 right, Drag or TE1 right, Curl
  3. HB1 right, Wheel
  4. SLWR left, Corner

Breakdown

Mtn Shuffle Mesh Rail is a man beater built out of Shotgun Doubles Stack Clamp that combines a classic mesh crossing concept underneath with a rail route breaking to the sideline for a vertical shot on the boundary. The mesh action forces defenders to fight through traffic, creating natural rub separation against man coverage, while the rail route attacks any cornerback who bites down on the shallow crosses. Primary read progression starts with the rail route for a big play if the corner jumps the mesh, then works down to the mesh crossers underneath for a high percentage completion against man or banjo coverage.

Defensive Reads

Identify press man or off man on the outside receiver running the rail route before the snap, tight press with no deep safety rotation is a green light for the vertical shot. Watch linebacker depth at the snap, shallow drops or blitz triggers open up the mesh crossers for an easy pitch and catch. Key the safety rotation post-snap, if the safety rolls down to help on the mesh you have single high or Cover 3 look and should stay patient with the rail route developing. Against Cover 2 or Cover 4 shells with sticky corners on the outside, expect the mesh underneath to be the higher value read since the rail may run into the deep half safety. Watch for a user linebacker spying or lurking in the shallow crossing lanes, that defender can jump the mesh timing and bait a turnover if you force the throw.

Usage Tips

Use this play on third and medium to long when you expect man coverage or banjo technique across the formation. Check the corner over the rail route pre-snap, if he is playing tight man with no safety help over the top, take the shot immediately on the snap. Against zone shells, hot route one of the mesh runners into a deeper sit route to settle in the void behind the underneath linebackers. Pair this play in your call sheet with Mtn Rub Smash or Mtn Counter Y so the defense sees the same backfield action and stack alignment but has to defend a completely different route distribution. If the defense starts jumping the mesh crossers after a few completions, go straight to the rail read to punish overaggressive user defenders sitting underneath.

Other Plays in Doubles Stack Clamp

Other plays in Doubles Stack Clamp
PlaySaveOpen
Counter YRun Play
Curl OhioCurl, Fade, Speed Out +2
Flood SeamSeam, Corner and Go, Out +3
HB Mid ZoneRun Play
HB Slip ScreenScreen Pass, Fade, Streak +1
Hitch HB RailHitch, Out, In +2
Inside ZoneRun Play
Mtn Choice Go's Y-ShakeGo, Option Route, Block and Release +3
Mtn Counter YRun Play
Mtn Fk RubCurl, In, Streak +3
Mtn Flood HB SneakCorner, Deep Cross, Crosser +3
Mtn Rub SmashCorner, Swing, Wheel +2
Mtn Salem DragDrag, Crosser, Hitch +4
Mtn Shuffle Drive ChoiceOption Route, Dig, Drag +4
Mtn Shuffle Verts SmashCorner, Post, Wheel +2
PA Post Shot ChoicePost, Option Route, Deep Cross +4
Portland Y WheelWheel, Post, Flat +3
Return BenchCorner, Out, Post +2
Return PA Z OverDeep Cross, Crosser, Dig +5
Return RPO Zone AlertOut, Swing, Pass Play +1
RPO Alert OutOut, Hitch, Option Route +2
Same Side ZoneRun Play
Spot ChoiceOption Route, Corner, Flat +1
Texas SmashTexas, Angle, Corner +4
Texas Y-Stutter WheelWheel, Texas, Angle +4
Y Ohio ReturnCorner, Out, Post +2