Playbooks

Breakdown

Mug Sim Pressure is a simulated pressure blitz out of Dime 4-1-6 personnel that shows a mugged look at the line with five defenders walked up before dropping into a shape-shifting coverage behind it. Off the diagram, four defenders on the second level crash the line at the snap while two of the underneath defenders (the X players just off the line) drop into short zone spots to replace the rushers, creating a five-man pressure look that becomes a four-man rush with two late-dropping zone defenders. On the back end, three deep defenders (the blue routes) run vertical or angled zone drops to cover the deep thirds while two purple-route defenders wall off the flats and underneath curl areas, making this a zone-based sim pressure designed to disguise where the real rush is coming from and bait the quarterback into a quick, incorrect read.

Defensive Reads

Watch for the offense sliding protection toward the strong side mug defenders pre-snap, which tells you where the real rush lane will be exploited If the quarterback is under center with a run heavy personnel package, this pressure is vulnerable to designed runs since the mugged linebackers can be blocked out of the play before the rush develops Post-snap, key the two underneath defenders dropping to their zone landmarks quickly since late drops leave a window for quick outs, slants, or curls right where they vacate This shuts down man beater concepts and rub routes since the deep thirds and underneath zones stay disciplined, but it is exposed against spot concepts or levels routes that attack the seam between the rushers and the dropping zone defenders Trips and bunch formations can overload the flat defenders on the back end, so bracket or double the receiver stack closest to the boundary corner covered by the purple zone defender

Usage Tips

Show the mugged front pre-snap to bait the offense into thinking it is a five or six man blitz, then let the disguise create indecision on the quarterback's protection calls

Use this on third and medium to third and long situations where offenses are more likely to call max protect or quick game beaters, since the delayed zone drops confuse hot route reads

Pair this with Cover 1 Contain and Cover 1 Contain Spy from the same set so quarterbacks cannot key your mugged look and assume man coverage every time

Mix in true blitzes like SS Overload 3 or Dbl Safety Blitz after running this a few times so the offense respects the mug look as a real threat instead of tuning it out

Avoid calling this against empty formations with a quick game plan since the delayed drops can leave hot routes open before the zone defenders settle

Other Plays in Rush

Other plays in Rush
PlayDiagramOpen
Cover 1 Contain
Cover 1 Contain Spy
Cover 1 Robber Press
Cover 2 Hard Flat
Cover 2 Man
Cover 2 Roll
Cover 3 Buzz Match
Cover 3 Cloud
Cover 4 Palms
Cover 4 Quarters
Cover 6
DB Blitz
Dbl Safety Blitz
Dime Blitz 2
Fox Fire Zone Press
FS Middle Blitz 3
Mug Blitz Tex 3
Mug Dt Loop 1
SS Overload 3
SS Sim Pressure 3
Tampa 2