Playbooks

Breakdown

Cover 4 Palms is a zone coverage play out of the Dime 4-1-6 personnel that shows four deep defenders reading quarter shell drops with two cornerbacks bracketing the outside receivers and rerouting into the flats while the safeties sink to their deep quarters. The lone linebacker and slot defenders sit underneath in a match zone concept designed to jump number two receiver releases and squeeze smash and vertical combos. This is a zone beater built to defend spot concepts and boundary fades, with the primary read being the cornerback and safety reading the number two receiver's release before flowing to their deep quarter or the flat.

Defensive Reads

Key the number two receiver's release off the snap since Palms rules dictate the corner and safety react to that route before anything else. This coverage beats smash concepts, sail routes, and boundary fades because the flat defender and deep quarter defender are in position to sink and squeeze simultaneously. It is vulnerable to switch releases and rub routes that manipulate the match rules, so watch for stacked or bunch formations that force conflict for the corner. Post snap, user the flat defender to jump underneath throws if the quarterback stares down the sideline route, and get depth with your safety immediately if you see four verticals since this shell can be stressed vertically down the middle. Watch linebacker depth pre-snap, a shallow drop signals man coverage disguise while a deeper drop confirms the quarters shell.

Usage Tips

Call Cover 4 Palms on third and long or in two minute situations where offenses are likely to attack the sideline with smash or flood concepts. Pre-snap, identify if the offense is running four verticals or a stick concept, since Palms is designed to squeeze the number two receiver and rob quick outs. Use the flat defenders' initial jump to bait the quarterback into throwing the corner route, then close with your user controlled safety for the pick six opportunity. Pair this call with Cover 3 Buzz Match or Cover 2 Roll to disguise your shell and keep the quarterback guessing between three deep and four deep zones. Avoid this call against heavy run personnel since the underneath defenders are focused on route reads rather than gap fits.

Other Plays in Rush

Other plays in Rush
PlayDiagramOpen
Cover 1 Contain
Cover 1 Contain Spy
Cover 1 Robber Press
Cover 2 Hard Flat
Cover 2 Man
Cover 2 Roll
Cover 3 Buzz Match
Cover 3 Cloud
Cover 4 Quarters
Cover 6
DB Blitz
Dbl Safety Blitz
Dime Blitz 2
Fox Fire Zone Press
FS Middle Blitz 3
Mug Blitz Tex 3
Mug Dt Loop 1
Mug Sim Pressure
SS Overload 3
SS Sim Pressure 3
Tampa 2