Playbooks

Breakdown

Cover 4 Quarters out of Dime is a four man rush zone coverage shell built to blanket the field against pass heavy personnel. The four deep defenders (two safeties and two corners) sink into quarter zones, the two underneath defenders sit in the flats or hook areas, and the four man rush at the bottom applies pressure without dropping extra defenders into coverage. This is a pure zone beater shutdown call with no run fit or blitz packages attached, ideal for deep pass situations where you need to keep everything in front and over the top covered.

Defensive Reads

Pre snap, check safety depth: if both safeties are aligned deep and outside the numbers, that confirms quarters shell and you can sit on vertical routes. Watch corner alignment at the snap, since corners in Cover 4 Quarters read the number two receiver to decide between man match and zone drop. Post snap, key the underneath defenders sinking to the flats, this play is vulnerable to quick hitters and shallow crosses that beat man to man leverage before the zone rotates. This shell shuts down four verticals and deep post combinations cleanly, but it can be exploited by RPOs and screens since only four rushers are committed and the box is light. Watch for a user controlled lurk defender sitting in the middle read zone, since that defender can jump slants and dig routes if the quarterback stares down the middle of the field.

Usage Tips

Call this on third and long or in two minute drill situations when you expect a vertical passing attack from four or five receiver sets.

Pre snap, identify if the offense is running four verticals or deep crossers, since Cover 4 Quarters is built to have a deep defender match every vertical threat.

User the deepest safety and rob any post or dig route that tries to work behind the underneath defenders, since that is the biggest hole in this shell against man beater double moves.

Pair this call with Cover 3 Buzz Match or Cover 2 Roll on earlier downs so quarterbacks cannot key the same shell every snap and start attacking the seams.

Avoid calling this against heavy run personnel since the light box with only a four man rush is vulnerable to inside runs and quick RPO throws.

Other Plays in Rush

Other plays in Rush
PlayDiagramOpen
Cover 1 Contain
Cover 1 Contain Spy
Cover 1 Robber Press
Cover 2 Hard Flat
Cover 2 Man
Cover 2 Roll
Cover 3 Buzz Match
Cover 3 Cloud
Cover 4 Palms
Cover 6
DB Blitz
Dbl Safety Blitz
Dime Blitz 2
Fox Fire Zone Press
FS Middle Blitz 3
Mug Blitz Tex 3
Mug Dt Loop 1
Mug Sim Pressure
SS Overload 3
SS Sim Pressure 3
Tampa 2