Playbooks

Trips Y Over

Specialists3DRBGadgetPower HB

At a Glance

FormationPistol
Plays9

Overview

Pistol Trips Y Over takes the downhill run threat of Pistol and pairs it with a three receiver surface to one side, with the Y aligned over the ball and away from the strength as the backside detach. The quarterback sits four yards deep with the back directly behind him, which means the defense gets no run direction tell from the back's alignment the way it does out of shotgun offset sets. Compared to the tighter Pistol sets in the formation, Trips Y Over trades an extra blocker at the point of attack for a trips side that forces the defense to declare its coverage rotation before the snap.

The 11 personnel package is what makes this set work. A single tight end aligned over the formation typically draws a linebacker or a big safety, and that matchup is the whole read on concepts like PA Dagger, where the Y clears the middle hole and the dig comes in behind it. Meanwhile the trips side gives you a slot receiver with a two way go against off coverage, and if the defense stays in base personnel to handle Wide Zone and Pin Pull Sweep, you are running a legitimate slot receiver against a linebacker in space.

The playbook mix here is deliberately balanced: Wide Zone, HB Zone, HB Zone Wk, HB Power G, and Pin Pull Sweep give you gap and zone run schemes from the same look, while PA Fk Bubble Wheel, PA Dagger, PA Stretch, and Sprint Stick punish the run fits you just created. The 3DRB and Power HB tags mean you can put a pass catching back in on third down or a bruiser in on short yardage without changing formation, and the Gadget tag opens up the trick play layer off the same alignment.

Strengths

  • PA Fk Bubble Wheel is a true run action killer: the bubble pulls the trips side flat defender, the wheel runs behind it, and against single high the wheel has the entire boundary if the corner squats on the bubble.
  • PA Dagger is one of the best Cover 3 and Cover 1 beaters in the set because the Y over clears the deep middle and the dig sits in the vacated window right at the sticks.
  • Pistol alignment hides run direction, so Wide Zone, HB Zone Wk, and Pin Pull Sweep all look identical pre-snap and force the linebackers to read keys instead of guessing.
  • The trips side gives you stacked and bunched hot route flexibility: block the outside receiver, slot the number three to a drag, and you have a legal rub concept against man coverage without changing the play call.
  • HB Power G and Pin Pull Sweep give you pullers from a balanced look, so the defense cannot key the play side by counting bodies the way they can against heavy sets.

Weaknesses

  • Only one tight end and a single back means five and a half blockers against A gap and overload pressure, and nano blitzes into the backside of the Y over alignment get home fast.
  • The backside of the trips is often a single receiver with no help, so a user-controlled defender can sit on that isolated route and take away your only backside answer on Sprint Stick and PA Stretch.
  • Play action out of Pistol has a slower release than dropback because the mesh with the back eats a full beat, which is fatal against blitz zero or any free rusher.
  • The trips side is naturally a short and intermediate concentration, so match coverage teams that trap the flat and carry the vertical squeeze all three routes into the same window.
  • Repeated Pin Pull Sweep and Wide Zone calls train opponents to crash the edge, and once a user starts committing an edge defender, the outside runs die at the line.

Usage Tips

Read the safety count pre-snap: single high means go to PA Fk Bubble Wheel or PA Dagger, two high means run the ball with Wide Zone or HB Power G into the lighter box.

Motion the Y over across the formation before the snap to diagnose coverage. If a linebacker travels with him you have man and can attack with Sprint Stick and rub concepts off the trips.

Use the 3DRB tag on third down so your back can win the check release out of the backfield on PA Dagger, then bring in Power HB on short yardage and keep the exact same formation to hide your intent.

Hot route the number three receiver in the trips to a slant or drag against man to create a natural rub, and leave him on his original route against zone so you keep the horizontal stretch.

Establish Wide Zone and HB Zone early so the linebackers fill fast, then call PA Stretch and PA Fk Bubble Wheel off the same footwork later in the game.

Plays (9)

Plays in Trips Y Over
PlayOpen
HB Power G
HB Zone
HB Zone Wk
PA Dagger
PA Fk Bubble Wheel
PA Stretch
Pin Pull Sweep
Sprint Stick
Wide Zone

Other Sets in Pistol

Ace

16 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

15 Plays · 2 RB, 3 TE, 0 WR

Ace Slot

20 Plays · 1 RB, 2 TE, 2 WR

Bunch

37 Plays · 1 RB, 1 TE, 3 WR

Bunch TE

18 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

6 Plays · 1 RB, 1 TE, 3 WR

Deuce

15 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

15 Plays · 1 RB, 2 TE, 2 WR

Doubles

26 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex Hip

9 Plays · 1 RB, 1 TE, 3 WR

Doubles Hip

17 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

33 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Stack

18 Plays · 1 RB, 1 TE, 3 WR

East Tight

6 Plays · 1 RB, 3 TE, 1 WR

Full House

15 Plays · 3 RB, 0 TE, 2 WR

Full House Base

14 Plays · 2 RB, 1 TE, 2 WR

Full House Over Close

6 Plays · 2 RB, 1 TE, 2 WR

Full House Pro

6 Plays · 2 RB, 1 TE, 2 WR

Full House TE

10 Plays · 2 RB, 2 TE, 1 WR

Full Panther

10 Plays · Unknown

Open Flex

17 Plays · 1 RB, 1 TE, 3 WR

Open Flex Close

10 Plays · 1 RB, 1 TE, 3 WR

Philly

1 Play · 1 RB, 1 TE, 3 WR

Spread

44 Plays · 1 RB, 0 TE, 4 WR

Spread Y Slot

7 Plays · 1 RB, 1 TE, 3 WR

Strong

37 Plays · 2 RB, 1 TE, 2 WR

Strong Slot

14 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Close

9 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Open

25 Plays · 2 RB, 0 TE, 3 WR

Strong Y Off Close

10 Plays · 2 RB, 1 TE, 2 WR

Tight Slots

13 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

17 Plays · 1 RB, 1 TE, 3 WR

Trips

30 Plays · 1 RB, 1 TE, 3 WR

Trips Left Open

24 Plays · 1 RB, 0 TE, 4 WR

Trips Open

30 Plays · 1 RB, 0 TE, 4 WR

U Off

12 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

9 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

30 Plays · 1 RB, 2 TE, 2 WR

Weak

9 Plays · 2 RB, 1 TE, 2 WR

Weak I Wing

9 Plays · 2 RB, 2 TE, 1 WR

Weak Slot

21 Plays · 2 RB, 1 TE, 2 WR

Weak Slot Open

22 Plays · 2 RB, 0 TE, 3 WR

Wing

18 Plays · 1 RB, 2 TE, 2 WR

Wing Close

13 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

12 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

17 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

34 Plays · 1 RB, 2 TE, 2 WR

Wing Tight Z

6 Plays · 1 RB, 3 TE, 1 WR

Y Off Trips

45 Plays · 1 RB, 1 TE, 3 WR

Y Trips

22 Plays · 1 RB, 1 TE, 3 WR