Playbooks

Under

SpecialistsRLERRENT

Overview

The Under set in the 3-4 formation is a shifted front built to take away the strong side run game while keeping a full menu of pressure and coverage calls. Instead of the balanced alignment you get in 3-4 Odd, the Under shifts the defensive line toward the weak side. The NT shades the center toward the weak side A gap, the RLE and RRE reset into tighter techniques, and the strong side outside linebacker walks up on the line over the tight end. The result is a Base 5-2 () look with five players on the line of scrimmage and two stacked inside linebackers. This front clogs interior gaps, forces runs to bounce outside into your edge defenders, and gives you a true 4-man rush feel with 3-4 flexibility behind it.

What separates Under from the other 3-4 sets is how much it disguises. The same pre-snap shell can roll into Cover 1 Robber Press, Cover 3 Match, Tampa 2, Cover 4 Quarters, or Cover 6. It can also show pressure like Pinch Buck 0, Saw Blitz 1, and Dbl Safety Blitz. Because the stand-up OLB on the strong side can rush, drop into the flat, or carry the tight end, offenses cannot key a single defender to read the call. That forces opponents to make their reads after the snap, when your coverage has already rotated.

Personnel-wise, the Base 5-2 () package keeps four linebackers on the field. That is ideal against 12 and 21 personnel, heavy I-form looks, and tight end-centric passing attacks. You get linebackers who can match up physically with tight ends and fullbacks in man coverage, and your corners are free to press outside receivers. The tradeoff is speed in space: against empty or 4-wide spread sets, your linebackers can be isolated on shifty slot receivers. Smart offenses will motion to create those mismatches.

Strengths

  • Elite run fit against inside zone and power: the NT shaded to the weak side A gap plus the RLE and RRE in tight techniques clog interior lanes, forcing runs outside to your edge setters and pursuit linebackers
  • Deep disguise package: Cover 3 Match, Cover 4 Quarters, Cover 6, Tampa 2, and Cover 2 Invert all start from the same pre-snap shell, so offenses reading safety depth cannot identify the coverage before the snap
  • Strong man beater defense with Cover 1 Robber Press and Cover 1 Hole WK: the robber and hole defenders sit underneath to jump drags, mesh, and shallow cross combos that normally shred man coverage
  • Cov 1 QB Contain Spy is a legitimate answer to scrambling QBs, keeping the RLE and RRE in contain lanes while a spy mirrors the quarterback, which shuts down rollouts and designed QB runs
  • Versatile pressure menu: Pinch Buck 0, Saw Blitz 1, Weak Blitz 3, and Mlb Cross Fire 3 create overloads and interior stunts that beat slide protection and punish offenses that leave the RB in to chip

Weaknesses

  • Linebacker speed in space is a liability against 4-wide and empty sets, where offenses can motion a slot receiver onto a linebacker and run option routes or whips against Cover 1 and Cover 2 Man
  • The strong side edge can be soft against outside zone and toss plays aimed at the tight end side, especially when the stand-up OLB is blitzing or dropping and the RRE gets reached
  • Zero coverage calls like Pinch Buck 0 are extremely vulnerable to quick slants, hot routes to the RB, and pre-snap audibles into quick game, since there is no deep help if a receiver wins at the line
  • Cover 3 Hard Flat and Cover 2 Invert Hard Flat leave seams and the deep middle stressed; four verticals and seam posts from the slot can split the safeties if you do not user the middle defender
  • Because the Under front shifts predictably toward the weak side, offenses that flip the strength with motion or trips can run away from the NT shade and attack the bubble on the strong side

Usage Tips

Call Under on early downs against 12 and 21 personnel, where the Base 5-2 () front matches physically and funnels inside runs toward your linebackers, then check to Cover 3 Match or Cover 1 Robber Press if they go play action

On 3rd and medium, show the same shell and alternate between Saw Blitz 1 and Tampa 2 so offenses cannot tell whether the linebackers will pressure or drop into the hook zones

User the MLB or the robber in Cover 1 Robber Press and Cover 1 Hole WK, sitting in the middle hole to undercut crossers and dig routes that beat the rest of your man coverage

Against mobile quarterbacks, lean on Cov 1 QB Contain Spy and put the RLE and RRE in contain so rollouts and scrambles die at the sideline instead of turning into chunk gains

When the offense motions into trips or empty, audible out of zero pressure calls like Pinch Buck 0 into Cover 4 Quarters or Cover 6 to protect against isolated linebackers and vertical stress

Other Sets in 3-4

Bear

9 Plays · Base 3-4

Bear 46

9 Plays · Base 3-4

Cub

8 Plays · Base 3-4

Even

10 Plays · Base 3-4

Grizzly

9 Plays · Base 3-4

Odd

17 Plays · Base 3-4

Over

15 Plays · Base 3-4

Over Solid

9 Plays · Base 3-4

Tite

17 Plays · Base 3-4

Tite 5t

18 Plays · Base 3-4

Tite Grizzly

9 Plays · Base 3-4

Under 4t

18 Plays · Base 3-4

See all 14 sets in 3-4