Playbooks

Breakdown

Cover 1 FS Fire brings the free safety downhill on a blitz off the middle of the field while the rest of the secondary locks into man coverage underneath, leaving a single deep defender or none at all depending on the call. Up front the defensive line and linebackers stunt and crash toward the line of gaming, with the diagrammed red arrows showing three interior rushers converging quickly to collapse the pocket before the quarterback can climb it. This is a man beater blitz package designed to bring extra pressure while betting your corners can win their one on one matchups, so the primary read is the free safety fire off the snap followed immediately by any late-releasing back or tight end who stays in to chip, since that is the first outlet a quarterback will find against the rush.

Defensive Reads

Pre-snap, check the safety alignment of the offense, if they have two high safeties rotating down into a single high shell at the snap it confirms they expect man coverage and may attack with double moves, so be ready to user your deep defender if the call rotates one. Watch for quick game concepts like slants and hitches, since Cover 1 FS Fire leaves the shortest possible time for the rush to get home, offenses that recognize the blitz will often bait it with a quick out route to beat the extra man. This blitz gets shut down hard by max protect schemes and empty backfields, if the offense keeps two backs in to block or spreads out with no help for your rushers, expect the fire blitz to be picked up and the coverage to be left on an island for a long developing play. Post-snap, key the tight end and running back releases immediately, since the fire blitz sacrifices an extra run support defender and any back who slips into a flare route or check down becomes an instant answer against the pressure. Look for the offense to counter with a screen play or play-action rollout, since the aggressive downhill pursuit of the fire blitz and the linebackers crashing the line of gaming create wide running lanes if the play design gets defenders flowing hard in one direction.

Usage Tips

Call this on early downs or short yardage situations where you expect the offense to stay in a standard personnel grouping and not empty out the backfield, since an empty set removes your blitzer's angle and leaves your man corners isolated with no safety help over the top.

Check the offensive backfield before the snap, if you see two backs or a tight end staying home to block, user the free safety on the fire blitz to time your rush with the snap count and beat the protection before it sets.

Use the man coverage shell to your advantage against teams that run a lot of drag and crossing route concepts, since your corners are locked in phase and the fire blitz forces a quick throw before those routes can develop.

Pair this call with Cov 1 QB Contain Spy on the following snap to keep the quarterback guessing between all out pressure and a contained pocket, this two play sequence punishes both pocket passers and mobile quarterbacks who try to escape the rush.

Avoid calling this against trips or bunch formations where the offense can create natural picks and rubs, since your man defenders will have a tougher time staying with their assignments when the free safety is not there to help over the top.

Other Plays in Under

Other plays in Under
PlayDiagramOpen
Cov 1 QB Contain Spy
Cover 1 Hole WK
Cover 1 Robber Press
Cover 2 Invert
Cover 2 Invert Hard Flat
Cover 2 Man
Cover 3 Hard Flat
Cover 3 Match
Cover 3 Sky
Cover 4 Quarters
Cover 6
Dbl Safety Blitz
FS Slant 3
Mlb Cross Fire 3
Pinch Buck 0
Saw Blitz 1
Tampa 2
Weak Blitz 1
Weak Blitz 3
Will Fire 3 Seam