Playbooks

Cub

SpecialistsRLERRENT

Overview

Cub is the heavy front sub-package inside the 3-4, and it is a defensive set, not an offensive one. Instead of the standard two-tackle-plus-nose alignment you get from base 3-4 sets, Cub drops into a Base 5-2 personnel look with a true nose tackle flanked by a right left end and right right end, and only two true linebackers behind the line. That extra big body on the line is the entire point: you are trading a linebacker's coverage range for a fifth hand-in-the-dirt defender who occupies a gap on every snap rather than reading and reacting to it.

The alignment matters most against gap-scheme and downhill run games. With NT, RLE, and RRE all tagged, Cub gives you defenders sitting in the A and B gaps pre-snap, which kills the double-team-and-climb combos offenses use to get to your second level. Because the ends are aligned wider and heavier than in standard 3-4 sets, tackle-around and toss concepts get forced back inside into the traffic you just created. The two remaining linebackers stay clean and can flow sideline to sideline without fighting through wash.

The play list splits cleanly into pressure and coverage. Gap Press, Olb Blitz, and Sting Pinch are your run-down and short-yardage calls, with Sting Pinch collapsing interior gaps and Olb Blitz bringing edge heat off the outside linebacker. Trio Sky Zone, Cover 1 Hole, Cover 3 Sky, Cover 4 Quarters, and Strike Spy 2 give you the full coverage menu behind the same front, so you can show a run-stuffing shell and still drop eight into Quarters on a play-action rollout attempt. Strike Spy 2 is the specific answer to scrambling quarterbacks who have been punishing your five-man rush.

Strengths

  • Five-man front with NT, RLE, and RRE occupying interior gaps pre-snap shuts down inside zone and gap-scheme runs without committing extra defenders to the box
  • Sting Pinch generates natural interior pressure by slanting the line inward, which collapses the pocket on offenses that live in shotgun quick game
  • Cover 4 Quarters and Trio Sky Zone let you play a run-heavy front while still carrying four deep, disguising your intent until the snap
  • Cover 1 Hole puts a robber in the middle of the field to erase drags, crossers, and shallow route combos that beat standard man
  • Strike Spy 2 keeps a spy on scrambling quarterbacks while the heavy front holds contain, taking away the escape lanes that punish a four-man rush

Weaknesses

  • Only two true linebackers means flat and seam routes from tight ends and backs stress the middle of the field hard, especially against Cover 1 Hole
  • Heavy defensive line personnel are slow in coverage drops, so any zone call out of Cub leaves soft underneath windows in the curl and flat areas
  • Four verticals and mesh concepts punish the limited second level if you do not user a hook defender manually
  • Olb Blitz telegraphs edge pressure once opponents recognize the set, and a quick slide protection plus a hot route to the sideline beats it clean
  • Motion and bunch formations force your linebackers into matchups they cannot win, and Cub has no nickel body to check into without burning an audible

Usage Tips

Call Cub on second and short, third and one, and goal line situations where the offense is committed to running behind a gap scheme

User the hook linebacker on every zone call out of this set, because the AI drops are too slow to cover the middle window on their own

Alternate Sting Pinch and Gap Press on consecutive run downs so the offense cannot key your line slant direction from the pre-snap alignment

Check to Cover 4 Quarters when you see empty or trips, since Cub cannot match personnel and you need the extra deep help against verticals

Save Strike Spy 2 for scrambling quarterbacks on third and long, and manually contain the backside end to seal the rollout lane

Other Sets in 3-4

Bear

9 Plays · Base 5-2

Bear 46

9 Plays · Base 5-2

Even

10 Plays · Base 5-2

Grizzly

9 Plays · Base 5-2

Odd

17 Plays · Base 5-2

Over

15 Plays · Base 5-2

Over Ed

18 Plays · Unknown

Over Solid

9 Plays · Base 5-2

Predator

3 Plays · Base 3-4

Tite

17 Plays · Base 5-2

Tite 5t

18 Plays · Base 5-2

Tite Grizzly

9 Plays · Base 5-2

Under

21 Plays · Base 5-2

Under 4t

18 Plays · Base 5-2