Playbooks
RPO Power Peek pairs a Power run scheme with a peek read to a receiver on the backside, giving the QB a true run/pass decision based on the alignment of a designated second level defender. The blocking scheme pulls the guard for Power while the QB peeks a slot or TE option route, making this an RPO built to punish light boxes and attack both man and zone looks depending on the leverage of the peek defender. The primary read progression starts with the peek key defender before the snap, then transitions to the box count and flow of the linebackers to decide whether to hand off Power or pull and throw off the peek.
Watch the flow of the play side linebacker at the snap, if he crashes down on the run fake, immediately pull and throw the peek route for an easy completion. Check the alignment of the peek defender before the snap, a defender playing inside leverage or shaded to take away the route is a signal to hand off Power instead. Man coverage on the peek receiver with no safety help over the top is a green light to throw, since the route is designed to win one on one against man beaters. Zone shells with a linebacker sitting in a short hook zone can shut down the peek throw, so counter by handing off into the vacated alley created by the zone drop. Beware of user controlled defenders spying the peek route or crashing the mesh point, since a disciplined user rep can blow up both the run and the pass option simultaneously.
Identify the peek defender pre-snap and freeze him with your eyes before the snap to bait him into the box or out of position.
Count the box before the snap, if the defense is showing six or fewer in the box, lean toward handing off Power for a numbers advantage.
Use hot routes to convert the peek route into a slant or quick out if you are facing a corner playing off coverage with soft leverage.
Pair this play with RPO Peek Slant or RPO Power Peek Slant in your call sheet to keep the defense guessing on which route the peek key triggers.
Run this on early downs in standard personnel situations, second and short or first and ten, since defenses are more likely to sit in base fronts that this RPO exploits.
Avoid calling this against heavy blitz packages unless you have hard flash confirmation, since the extra rusher can beat the pulling guard before the QB reads the peek.








































