Playbooks

Stack Y Off is the jet motion hub of Shotgun. You get a stacked receiver pair to one side, a single receiver isolated to the other, the tight end detached off the line in a flex position, and a back next to the quarterback. That off ball tight end alignment is the key difference from standard stack sets: he is not attached to the tackle, so he reads as a receiver to the defense but still gets used as a motion man and a seam runner. The stack itself defeats press man coverage automatically because the defense cannot align tight on both receivers without risking a collision, which makes the inside stack receiver a free release threat on every snap.
The playbook is built around jet motion and RPO triggers rather than pure dropback passing. PA Jet Sweep, Jet Touch Pass, Fake Jet HB Seam, Fake Jet Pass Power, Jet Pass Fk Zone, and Zone Fake Jet all sell the same horizontal motion, so once your opponent starts flowing linebackers with the jet man, the counter concepts hit clean. RPO Alert Out (two copies in the set), RPO Trap Alert Omaha, and RPO Zone Alert Omaha give you the read option mechanics that punish light boxes and single high shells where the alert receiver is left uncovered.
In the dropback game you still have real answers. Levels and Curl Flats are your zone beaters, Switch WR Drag and HB Scissors are your man beaters off the stack release, Corner Strike attacks Cover 2 and Cover 4 in the honey hole, and HB Slip Screen punishes aggressive edge pressure. Inside Zone keeps the run game honest out of an 11 personnel look that most defenses answer with nickel, giving you a favorable box count when the tight end pulls a defender out wide with him.
Check the box count before every snap. If the defense is in nickel with six in the box and the alert receiver is uncovered, take the RPO Alert Out throw immediately rather than running the read.
Establish the jet motion first with PA Jet Sweep and Jet Touch Pass in the first half, then go to Fake Jet HB Seam and Zone Fake Jet once you see the linebackers chasing the motion on tape.
Versus Cover 3 and Cover 6, live on Levels and Curl Flats and work the flat first, then come back to the sit route. Versus Cover 1 and Cover 0, go to Switch WR Drag and HB Scissors so the stack release does the work for you.
On third and long from Stack Y Off, hot route the isolated single side receiver to a corner or fade and read that side first. There is no help over the top if the defense rotates the free safety toward the stack.
Keep HB Slip Screen in your back pocket for any down where you expect an edge blitz or a user rushing the outside. It also resets the tempo after two straight jet motion plays.











