Playbooks

Mtn HB Swing

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In 1 playbook

Receiver routes

Depth-chart slots are shown as they line up in the base package for this set.

See this play with a team's players
PlayerSideRoute
HB1LeftSwing
SLWRLeftRun Block
WR2LeftRun Block
WR1RightHitch
TE1RightRun Block

Read progression

  1. HB1 left, Swing
  2. WR1 right, Hitch

Breakdown

Mtn HB Swing is a Shotgun screen play out of the Doubles Y Off WK set in 11 personnel that gets the halfback releasing to the flat on a swing route while the offensive line sets up a soft pass pocket to sell the screen action. The Mountain (Mtn) motion shifts an extra body to the strength before the snap, creating a numbers advantage and confusing man defenders who have to trail through traffic. This is a check-down and RPO-adjacent conflict play where the primary read is the HB swing first, with any underneath crossers or the Y off the slot serving as the outlet if the flat is taken away.

Defensive Reads

Identify whether the defense is in man or zone before the snap by checking corner depth and linebacker alignment over the slot, tight man alignment on the outside receivers signals a green light for the swing. Post-snap, watch for a linebacker with eyes in the backfield sitting on the flat, that lurk defender can jump the route and turn it into a pick six if you force it. Cover 3 and Cover 4 shells with linebackers staying in their zone drops are the toughest matchups since underneath defenders can shuffle out and squeeze the swing route immediately. Blitz packages that bring extra rushers off the edge actually help this play since the swing serves as a built in answer to pressure, get the ball out fast before backside contain collapses. If you see a safety cheating down into the box pre-snap, expect run support toward the swing side, consider hot routing to a vertical shot on the backside to punish the aggressive rotation.

Usage Tips

Use this play against aggressive man coverage teams because the swing naturally creates rub traffic that forces defenders to fight through blockers to get to the HB. Watch pre-snap for blitz indicators like linebackers creeping to the line or a safety rotating down, since the quick swing release beats blitzes that overload the interior. Hot route the backside receiver into a quick out or slant if you see a Cover 2 shell, this keeps the corner honest and prevents a sink and squat on the flat route. Run this on early downs or in obvious passing situations where defenses expect a dropback shot play, the tempo and design catch defenders leaning the wrong way. Pair this with Mtn Lead Swing Spot and Mtn HB Angle Screen in the same drive to keep defenders guessing on backfield action, then hit them with X Dagger or Four Verticals once they start crashing down on the swing every snap.

Other Plays in Doubles Y Off WK

Other plays in Doubles Y Off WK
PlaySaveOpen
0 1 TrapRun Play
Counter YRun Play
Curl FlatFlat, Curl, Angle +1
Double PostPost, Double Posts, Pass Play +6
Double SlantsSlant, Flat, Pass Play
Fk Power WR ScreenScreen Pass, Bubble Screen, Streak +1
Four VerticalsFour Verts, Pass Play, Cover 2 Beater +5
HB DrawRun Play
HB Slip ScreenScreen Pass, Fade, Streak +1
HB Slow ScreenScreen Pass, Curl, Fade +4
Inside Zone SplitRun Play
Mtn HB Angle ScreenScreen Pass, Angle, Post +2
Mtn Inside Zone SplitRun Play
Mtn Lead Swing SpotSwing, Dig, Post +1
Orbit Inside Zone SplitRun Play
Orbit PA ShotDeep Cross, Crosser, Post +5
Orbit RPO Read Y FlatFlat, Wheel, Pass Play +1
PA Jailbreak ScreenScreen Pass, Bubble Screen, Streak +3
PA Power Y PopComeback, Deep Cross, Crosser +4
PA ReadComeback, Deep Cross, Crosser +5
PA SlideDeep Cross, Crosser, Out +5
RPO Alert BubbleBubble Screen, Option Route, Pass Play +1
RPO Glance PostPost, Bubble Screen, Slant +2
RPO Glance SlantSlant, In, Post +2
RPO Peek SlantSlant, In, Option Route +2
SlantsSlant, Flat, Pass Play
X DaggerBlock and Release, Comeback, Flat +3
Y Lead Read OptionRun Play