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Receiver routes

Depth-chart slots are shown as they line up in the base package for this set.

See this play with a team's players
PlayerSideRoute
HB1LeftPost
SLWRLeftRun Block
WR2LeftRun Block
WR1RightStreak
TE1RightRun Block

Read progression

  1. HB1 left, Post
  2. WR1 right, Streak

Breakdown

Mtn HB Angle Screen is a screen play out of Shotgun Doubles Y Off WK designed to get the halfback out into open space with blockers built in front of him. The offensive line and receivers set up a wall to spring the back after a delayed release, making this a strong answer to aggressive pass rushes and man pressure. The primary read is simply getting the ball to the HB on the angle release and letting the blocking convoy work, with the QB progressing to the halfback almost immediately after the play fake to sell the pass rush upfield.

Defensive Reads

Watch for defensive ends and interior linemen crashing hard upfield off the snap, since that penetration is exactly what the screen blockers are designed to funnel past. Key on linebacker depth and flow, if they bite on the run fake and flow toward the line of scrimmage the screen lane opens up immediately. Identify Cover 0 or man blitz packages pre-snap by checking for a single high safety or no safety help, these are the shells most vulnerable to this concept. Be alert for a spy or a user-controlled defender sitting near the line who reads the screen and jumps the throwing lane, since smart defenders can sniff this out and blow it up for a loss. Zone heavy shells like Cover 3 or Cover 4 with disciplined linebackers who sit and read the backfield can shut this down by staying in their drops and not overpursuing.

Usage Tips

Call this play when you see pre-snap indicators of blitz such as walked up linebackers or safeties creeping into the box, since the delayed rush timing is exactly what screens exploit. Use it on early downs after establishing Mtn Inside Zone Split or Inside Zone Split so the defense respects the run fake and bites on the play action. Hot route the backside receivers into quick hitches or drags if you see man coverage sitting on the screen side to give yourself a second option against a disciplined defense. Pair this with HB Slow Screen and HB Slip Screen in your play-calling sequence to condition the defense into flowing hard, then counter with Mtn HB Swing or Y Lead Read Option to keep them honest. Avoid calling this on obvious short yardage downs where the defense sits back in zone, since screens thrive against pressure and struggle against disciplined zone drops that stay home.

Other Plays in Doubles Y Off WK

Other plays in Doubles Y Off WK
PlaySaveOpen
0 1 TrapRun Play
Counter YRun Play
Curl FlatFlat, Curl, Angle +1
Double PostPost, Double Posts, Pass Play +6
Double SlantsSlant, Flat, Pass Play
Fk Power WR ScreenScreen Pass, Bubble Screen, Streak +1
Four VerticalsFour Verts, Pass Play, Cover 2 Beater +5
HB DrawRun Play
HB Slip ScreenScreen Pass, Fade, Streak +1
HB Slow ScreenScreen Pass, Curl, Fade +4
Inside Zone SplitRun Play
Mtn HB SwingSwing, Hitch, Pass Play
Mtn Inside Zone SplitRun Play
Mtn Lead Swing SpotSwing, Dig, Post +1
Orbit Inside Zone SplitRun Play
Orbit PA ShotDeep Cross, Crosser, Post +5
Orbit RPO Read Y FlatFlat, Wheel, Pass Play +1
PA Jailbreak ScreenScreen Pass, Bubble Screen, Streak +3
PA Power Y PopComeback, Deep Cross, Crosser +4
PA ReadComeback, Deep Cross, Crosser +5
PA SlideDeep Cross, Crosser, Out +5
RPO Alert BubbleBubble Screen, Option Route, Pass Play +1
RPO Glance PostPost, Bubble Screen, Slant +2
RPO Glance SlantSlant, In, Post +2
RPO Peek SlantSlant, In, Option Route +2
SlantsSlant, Flat, Pass Play
X DaggerBlock and Release, Comeback, Flat +3
Y Lead Read OptionRun Play