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Quick Reference

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Breakdown

HB Draw out of Doubles Y Off WK is a designed delay run that disguises as a dropback pass before handing the ball off to the HB through an interior lane. The offensive line shows pass protection for a beat before climbing to zone block at the second level, baiting the pass rush upfield and linebackers into their zone drops or blitz lanes. This is a pure run play that beats aggressive pass rush teams and blitz heavy defenses, with the primary read being the frontside gap first, then bouncing outside off the puller or climbing block if the initial hole is clogged.

Defensive Reads

Read the middle linebacker depth at the snap, if he sits shallow and reads run fast the draw will get stuffed Man coverage with aggressive pass rush defensive ends is the ideal shell since they take themselves out of the play chasing the quarterback drop Zone blitzes and delayed A gap blitzes are the biggest killers of this play since the extra rusher fills the draw lane before blocks develop Watch for a user linebacker sitting in a lurk or spy alignment, that defender is coached to key the HB and will blow up the draw immediately Post snap, track whether the defensive tackles get pushed upfield by pass rush moves, that penetration creates the natural cutback lane for the HB

Usage Tips

Call this on early downs or in obvious passing situations like second and long to catch defenders selling out for the pass rush

Watch pre-snap for defensive ends who consistently get upfield jumps or user players who crash hard off the edge, since draw exploits their aggression

Avoid calling this against spy defenders, delayed blitzes, or defenses that show contain discipline since they will sit on the draw

Pair this with RPO Glance Post or RPO Glance Slant from the same formation to keep the defense honest on run fits versus pass reads

Sequence HB Draw after a couple of X Dagger or Four Verticals shot plays so linebackers start hesitating in their drops, opening the interior lanes wider

Use manual motion or a stick to identify blitzers before the snap so you can adjust ball security expectations if a free hitter is coming

Other Plays in Doubles Y Off WK

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0 1 Trap
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Double PostPost, Double Posts, Pass Play +2
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Four VerticalsFour Verts, Pass Play, Cover 2 Beater +1
HB Slip Screen
HB Slow Screen
Inside Zone Split
Mtn HB Angle Screen
Mtn HB Swing
Mtn Inside Zone Split
Mtn Lead Swing Spot
Orbit Inside Zone Split
Orbit PA Shot
Orbit RPO Read Y Flat
PA Jailbreak Screen
PA Power Y Pop
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PA Slide
RPO Alert Bubble
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RPO Peek Slant
Slants
X Dagger
Y Lead Read Option