Playbooks

Bunch Wide Nasty

Specialists3DRBGadgetPower HB

Overview

Bunch Wide Nasty is a Shotgun 11 personnel set built around two distinct looks. A three-man bunch is aligned wide, outside the numbers, to one side. The tight end sits in a nasty split, a couple of yards off the tackle, on the other side, and the running back is offset next to the QB. Standard Bunch sets squeeze the cluster close to the formation. This one pushes it toward the sideline, which stretches the defense horizontally and forces the defense to decide how to handle it. Defenses have to either widen a flat defender to match the bunch or concede free access to the flat and seam. The nasty tight end gives you a run-blocking body and a quick release option on the backside, so the defense cannot simply rotate everything toward the bunch.

The play list leans heavily on Cheat motion variants (Cheat Post Slot Cross, Cheat Flood Switch, Cheat Spot, Cheat Wheel Post, Cheat Drag Rub Crosser, Cheat Clearout Drag). These shift a receiver before the snap to tighten or reshape the bunch and reveal man or zone based on who travels. Jet motion concepts like Jet Shallow Swirl and Jet Pull Shallow add horizontal eye candy. Staples like Mesh Drive, Spacing Switch, Flood Switch, Corner Out Dig, and Verticals give you true pass concepts for every coverage shell.

The matchup value comes from isolation. The wide bunch creates natural rubs and stacked releases that punish press man and create traffic for trailing defenders. The nasty tight end often draws a linebacker or safety one-on-one on the backside. Add a 3DRB who can win on angle routes and slip screens, or a Power HB who can hammer Inside Zone against light boxes, and the set forces defenses to pick their poison between spreading out and loading the box.

Strengths

  • The wide bunch alignment generates built-in rubs on Cheat Drag Rub Crosser, Mesh Drive, and Cheat Post Slot Cross, making them elite man beaters against Cover 1 and Cover 0 because trailing defenders get picked in traffic.
  • Cheat motion reveals coverage pre-snap: if a defender follows the shifting receiver across, you have man, and if the defense bumps or rotates, you have zone. This lets you check into the right concept before the snap.
  • Flood Switch, Cheat Flood Switch, and Corner Out Dig overload the bunch side with three levels, shredding Cover 3 and Cover 4 flat and curl-to-flat defenders who cannot cover both the corner and the out.
  • The backfield plays (HB Angle Screen, HB Slip Screen, Cheat HB Slip Screen, and the HB angle options) turn a 3DRB into a weapon against aggressive blitzers and users who cheat toward the bunch.
  • Inside Zone and Cheat Inside Zone out of a spread 11 personnel look give a Power HB favorable box counts. Six-man boxes are common because defenses widen to cover the bunch, and the nasty tight end adds an extra blocker at the point of attack.

Weaknesses

  • With the tight end split nasty and the back often releasing, protection is thin against edge pressure, so nano blitzes from the boundary side opposite the bunch can hit the QB before deep concepts like Verticals or Cheat Wheel Post develop.
  • A user-controlled defender sitting in the middle hook or robber zone can erase Mesh Drive, Choice Shallow Dig, and Spacing Switch, because so many concepts funnel receivers across the short middle.
  • Defenses that press the bunch with a banjo or matchup scheme (bracket calls, Cover 2 Man with inside and outside leverage) can neutralize the rub effect and force contested throws.
  • The run game is limited mostly to Inside Zone variants, so opponents who read the formation can sell out against pass with dime personnel and still hold up versus the run with a spinner or user linebacker.
  • Screens to the bunch side and HB screens become predictable if overused, and a user defensive end or linebacker who reads the screen play art can blow up Cheat HB Slip Screen and HB Angle Screen for losses.

Usage Tips

Run Cheat Drag Rub Crosser or Mesh Drive on 3rd and short to medium when you see a single high safety with pressed corners, because the rubs from the wide bunch are among the most reliable man beaters in the set.

Against two high shells like Cover 2 and Cover 4, call Flood Switch or Corner Out Dig and read the flat defender. If he squats, hit the corner route, and if he bails, dump the out underneath.

After the Cheat motion, watch the defender assigned to the shifting receiver: a follow means man, so throw the crosser or rub, and a bump means zone, so audible to Spacing Switch or Flood Switch.

When the defense shows a light box to match the bunch width, audible to Inside Zone or Cheat Inside Zone with a Power HB, and consider hot routing the nasty tight end to a block to seal the backside.

Versus heavy blitz looks, hot route your 3DRB to a quick angle or keep him in to block, and keep HB Slip Screen in your audibles to punish the Cover 0 pressure that overcommits to the bunch.

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