Playbooks

Bunch Wide

Specialists3DRBGadgetPower HB

Overview

Shotgun Bunch Wide puts three receivers in a tight triangle cluster aligned well outside the numbers to one side, with the tight end typically working as the point or inside man of the trio. A lone X receiver is isolated on the backside and the running back is offset next to the quarterback. Standard Gun Bunch keeps its cluster closer to the core of the formation. Bunch Wide pushes the trio toward the sideline instead. That creates a huge open field between the bunch and the box, and it stretches flat defenders and curl/flat players far from their usual landmarks.

The 11 personnel package is the key to its matchup value. Defenses usually answer with nickel, which forces a linebacker or safety to travel wide with the tight end, or leaves a slot corner trying to fight through stacked releases. The bunch spacing naturally creates rubs, picks, and stack releases. Plays like RZ Rub Under, Scissors, Cheat Slot Cross, and Drive Y Corner are built to punish press man and trail technique. The isolated X on the weak side gets clean one-on-one looks on Slant Spacing Dig, PA Post, and Verticals whenever the defense rotates coverage toward the trio.

The playbook also mixes in a gadget and screen layer: Cross Screen, Cheat HB Slip Screen, Jet Pull Shallow, and Branch Return. A light run menu of Inside Zone, Mtn Inside Zone Split, and QB Blast gives you enough to attack the thinned out box that the wide alignment creates. With 3DRB, Gadget, and Power HB tags, the set rewards offenses with a versatile back. That back can win on slip screens and option routes, then punish nickel fronts between the tackles.

Strengths

  • The stacked bunch releases on RZ Rub Under, Scissors, Cheat Slot Cross, and Drive Y Corner create natural picks that shred Cover 1, Cover 0, and press man. Defenders get stuck in traffic and can't stay on their receiver.
  • Flood and levels concepts like Cheat Flood, Levels Dig, Corner Divide, and Z Spot put three receivers on one side at different depths. That puts the flat and curl defenders in a bind against Cover 3 and Cover 4 sky rotations.
  • The wide alignment empties the box horizontally, so Inside Zone, Mtn Inside Zone Split, and QB Blast often see six or fewer defenders. That is ideal for a Power HB against nickel and dime personnel.
  • The isolated backside X gets pure one-on-one looks on PA Post, Slant Spacing Dig, and Verticals when the defense slides its safety or spins its coverage toward the trio. You can also hot route the X to a slant or fade to beat a single high safety.
  • Cheat motion plays and the screen package (Cross Screen, Cheat HB Slip Screen, Jet Pull Shallow, Branch Return) punish aggressive blitzers and man coverage that chases motion. They give 3DRB and Gadget players easy touches in space.

Weaknesses

  • Bunch Wide gives you only six potential blockers with the tight end split out, so overload and nano blitzes off the backside edge can get home fast. That is especially true on longer developing concepts like Verticals, Speed Dig, and Mtn PA Crossers.
  • The formation is a strong pre-snap tell. Opponents can check to bunch specific coverage, such as a banjo or match technique that passes off crossing bunch receivers, and kill the rub concepts.
  • A user controlled safety or linebacker sitting in the middle hook zone can take away the dig and crosser windows on Levels Dig, Speed Dig, and Dig Return, which are central to the playbook.
  • The backside X is on an island. If the defense rolls a Cover 2 corner with a safety over the top, that side becomes dead space, and a heavy read progression toward the bunch becomes predictable.
  • The run menu is thin and mostly between the tackles. Defenses can sell out against the pass once they see you can't threaten the perimeter with outside zone or pitch plays.

Usage Tips

Before the snap, read the defenders over the bunch. If you see press or a single defender lined up on each receiver, call a rub like RZ Rub Under, Scissors, or Cheat Slot Cross. If defenders are stacked deep with off leverage, check to Cheat Flood, Corner Divide, or Levels Dig to flood the zone.

Against heavy blitz looks or Cover 0 on third and medium, audible to Cross Screen or Cheat HB Slip Screen. You can also hot route the RB to block and hot route the X to a slant for a quick answer on the backside.

In the red zone, pair RZ Rub Under and Drive Y Corner with a slant or fade hot route on the isolated X. That way you have a man beater on both sides of the formation and your read after the snap stays simple.

Use Inside Zone or Mtn Inside Zone Split when the defense shows two high safeties and a light box after aligning to the bunch. Then take shots with PA Post or Mtn PA Crossers once linebackers start triggering downhill on run fakes.

On early downs, use Spacing, Curl Flat, and Slot Hook to stay ahead of the chains against zone. Mix in the cheat motion versions so you can identify man versus zone by watching whether a defender travels with the motion.

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